Check out the latest patch notes for Albion Online version 1.0.326.

Live Server / Revision #88688 2 years ago

Improvements

  • Caerleon's Bank and Marketplace are now in their own sub-areas in Caerleon.
  • New starter areas have been added to help with potential overcapacity.
  • Black Market setup has been adjusted to increase the frequency with which armors and weapons will drop.
    • The immediate result of this change will be that armor prices increase ~9x faster, and weapon prices increase ~45x faster, than previously.
    • This in turn should mean that many more weapons and armors are sold to the Black Market (as it will now be offering good prices for them far more frequently), which will lead to higher drop rates for these items.
    • The effects of this change will not kick in immediately, because old orders will still need to process through the system before the changes take effect.
  • Improved quantity selection in crafting: it will now remember the last amount you selected so long as you keep crafting the same item.
  • Destiny Board achievements are now untracked by default.
  • Destiny Board starts to track achievements when they get some progress (ie Fame is greater than 0).
  • During this patch, all achievements with progress will be set to tracked, and all achievements without progress will be set to untracked.
  • Added a limit to how many achievements you can track at once.
  • Added tooltips for Destiny Board tracker notifications.
  • Added "time remaining" in tooltips for buffs/debuffs.
  • Upgraded all remaining text in the game to use the new font.
  • Trophies now give their bonuses to up to three laborers rather than up to two.
  • Added a warning about renaming etc when creating characters.
  • Royal Sigils can now be transmuted to higher tiers (although doing so will be very expensive).
  • Royal Sigils are now classed as materials in the market.
  • Missions no longer show timeouts if they have very long durations.
  • Improved Undead and Morgana group dungeons.
  • Open world Ghouls now have a new ability.
  • Dryads and Forest Spirits are no longer aggressive.
  • Toads, Boars and Monitor Lizards have had their aggression radii halved.
  • Reduced durability of (non-Founder) furniture, making them easier to destroy.
  • You can no longer place furniture near banks (you know who you are).
  • Increased zoom speed and movement speed in the World Map.

Changes

  • Gathering journals now only count resources of their tier and up to two tiers higher.
  • The "Flail" line of weapons is now called "Morning Star".
  • Reworked visualization of zergs to not show individual player positions.
  • It is no longer possible to find T3 resources in the Outlands. Their old positions have been filled with T4 to keep node counts constant.

Fixes

  • Moved the siege camp in Birken Fell to remove overlapping PvP areas.
  • Fixed Arcane Orb cooldown to be the correct value of 15s.
  • Fixed damage area on Forest of Spears.
  • Improved various visual issues with projectiles.
  • Fixed some issues with calculations for focus cost of enchanted items.
  • Fixed an issue with visuals for Separating Slam ability.
  • Fixed some issues with the rewards in the final chest of safe zone hellgates.
  • Repositioned building NPCs/clickables to ensure they're easy to access.
  • Demon Gatekeepers (eg Vile Warden) have had pursuit range reduced from 60m to 35m so they can no longer be pulled out of the Unrestricted PvP area.
  • Removed unnecessary warning when entering expeditions.
  • The Keeper Chieftain remembered the abilities he had forgotten and now uses his complete ability arsenal again.
  • Destroyable chests now have health and armor to make them a little harder to loot.
  • Fixed an issue where farm buildings did not have enough durability.
  • Fixed more issues with Guild UI shaking.
  • Fixed an issue where respawning in Caerleon was not portal-binding players correctly.
  • Fixed a visual issue with gathering multiple nodes in rapid sequence.
  • Fixed an issue with toggling nametag visibility in cities.
  • Various visual and effect fixes.
  • Various audio fixes.

Live Server / Revision #? 2 years ago

Fixes

  • Fixed a misconfiguration in the Black Market setup that was (among other things) causing bags to not have any Black Market demand.
  • Fixed an issue with potion crafting that hopefully nobody noticed. (You could craft enchanted healing potions effectively for free, because some test data for a future feature leaked out.)

Live Server / Revision #88990 2 years ago

Fixes

  • Fixed a misconfiguration in the Black Market setup that was (among other things) causing bags to not have any Black Market demand.
  • Fixed an issue with potion crafting that hopefully nobody noticed. (You could craft enchanted healing potions effectively for free, because some test data for a future feature leaked out.)

Live Server / Revision #89865 2 years ago

Improvements

  • Rewards (such as Founder status and associated bonuses) can now be claimed on the character of your choice using the new Claim menu in the cog menu in the top right.
  • Fame gains are now shown in the combat log.
  • Extended offscreen nametag hiding to starter towns and start areas
  • Perfect defenses in GvG (ie victory without losing a single point) will no longer bind you to the territory you were defending.
  • Improved item durability icons.
  • Substantial update of undead sounds.

Changes

  • Cley Hill is now correctly set to have its prime time at 1800UTC.
  • Renamed Dewleaf Fen in the Outlands to Bootsuck Fen, as it shared a name with a cluster on the Royal Continent (the latter remains unchanged).
  • Changed timing patterns of castle fights:
    • 1st week: at the region prime time
    • 2nd week: 2 hours AFTER the region prime time
    • 3rd week: 2 hours BEFORE the region prime time
    • 4th week and beyond: repeats
    • This should maximize the number of people who will get to participate in castle fights at some point
  • Watchtower guards on the Royal continent will now attack blue-flagged players within range (except those in their owning Guild, of course).
  • Harvesting protection has been removed from all territories.
  • Removed unnecessary siege camp from Lichendell.
  • Reduced resource weight reduction for gatherer backpacks from 50% to 30%
  • Increased the buff gained from killing Hellgate minibosses from 120s to 180s.
  • Slightly reduced silver and loot in Ignited Hellgate.
  • Fixed transmutation costs, which had not been updated in some time and were out of sync with reality.
  • All hide mobs and critters are now standard difficulty (T7 and T8 were previously veteran difficulty).
  • Undead Shade's Energy Drain ability is now interruptible.
  • Heretic Archer's Aimed Shot ability: damage reduced by 10%.
  • Heretic Thief's Feverish ability: bonus attack speed reduced by 30%.
  • Undead Ghoul's Hurl and Barf abilities: damage reduced by 11%.
  • Adjusted Lumber Lunacy expedition's mob placement a little to smooth difficulty.
  • Filtering for a particular quality in the marketplace will now only show items of that quality, rather than of that quality or above.
  • While holding RMB to move, non-channeled/cast-time abilities will no longer interrupt movement.
  • Ground-targeted abilities will now always cast immediately upon mouse down - players will no longer attempt to move into range before casting.
  • Oxen now gain 5% movement speed per tier.
  • Mammoth mount movement speed increased by 20%.
  • The first of the three starter regions (Landings/Beachheads) in each start area has had the " #1" removed from its name; the second and third regions in each group still have their " #2" and " #3".
  • Made a minor adjustment to Journeyman Gatherer nodes on Destiny Board; now require the same amount of Fame and LP to progress efficiently, but the LP threshold is 30% rather than 50%.

Combat balance changes

Leather Equipment

Added new passive Balanced Mind (gives some damage/heal and some resistances)
Removed the Constitution passive

Axes

Heavy Smash
Cast Time: 0s -> 0.5s
Hit delay: 0.4s -> 0
Stand time: 1.5s -> 1.2s

Cursed Staffs

Area of Decay
First Hit: 0s -> 0.5s delay
Hit interval: 1.2s -> 1s

Frost Staffs

Freezing Wind
Increased the area of effect
Range: 10m -> 12m

Holy Staffs

Salvation
Heal: 189.54 -> 262.44 (38% increase)

Maces

Battle Howl
Radius: 5.5m -> 4.5m

Nature Staffs

Rejuvenation
First Tick, after spell hit: 1s -> 0s
Standtime: 0.4s -> 0.2s
Rejuvenating Mushroom
Reworked: Now applies stacks of Rejuvenation on allies in a 5m radius once stepped into.
Cast Time: 1s -> 0s
Hit Delay: 0 -> 0.5s
Area Duration: 12s -> 20s
Protection of Nature
Resistance Increase: 0.38 -> 0.24
Added a Healing Received buff (50%)
Duration: 10s -> 8s
Energy cost: 11 -> 12
Cast Time: 1s -> 0s
Circle of Life
Reworked: Heals up to 5 allies in a radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally. Consumes all charges of the healed allies.
Radius: 7m -> 11m
Cast Time: 1.5s -> 1s
Cooldown: 10s -> 15s
Living Armor
Removed the Healing Received increase (was 39%)
Added an effect where the target also gets healed every time they are damaged
AR/MR Increase: 0.34 -> 0.31
Duration: 8s -> 10s
Cooldown: 30s -> 20s
Well of Life
Cast Time: 2s -> 1s
Heal per tick: 22.98 -> 27.16 (18% increase)
Energy cost: 23 -> 20

Spears

Lunging Strike
Hitting at max stack no longer consumes your stacks.
Spirit Spear
Reapplying at maximum stacks no longer consumes your stacks. Instead, you lose additional extra energy when reapplying at maximum stacks.
Energy cost: 4 -> 3
Forest of Spears
Tick Interval: 0.5s -> 0.3s
Increased the damage area (the area is now also telegraphed)
Inner Focus
Energy cost: 16 -> 13

Fixes

  • Adjusted critter counts in Outlands passages downwards to match design intent.
  • Fixed Greytop Pound having two hellgate locations.
  • Fixed an issue where mobs/chests in Hellgates were not dropping enough silver.
  • Royal Armor (all slots) now correctly has the CC Resistance passive rather than the Cooldown Reduction passive.
  • Royal Boots now have the Run ability rather than the Wanderlust ability, as intended.
  • Royal Sandals now correctly have access to the Efficiency passive.
  • Fixed an issue with passive abilities on Lumberjack Workboots.
  • Fixed a memory leak in the client when harvesting.
  • Fixed a visual issue with lumberjack miniboss' backpack.
  • Removed an unnecessary warning when entering expeditions.
  • Fixed an issue with using "take all" in the marketplace under very specific conditions.
  • Fixed an issue where an unflagged player could incorrectly attack into an unrestricted PvP area without entering the area themselves.
  • Fixed some minor graphical issues on the Destiny Board.
  • Numerous world fixes.

Known issues

  • Player footstep sounds have been removed, but the UI still has an option to disable them.

Live Server / Revision #90357 2 years ago

Changes

  • Adjusted Item Power progression to give reduced IP bonuses at higher power levels.
  • Changed duration of Gigantify potion from 15s to 10s.

Fixes

  • Fixed a miscalculation with new transmutation costs (should all now be half as expensive).
  • Fixed an issue where AoE effects from inside an unrestricted PvP area could incorrectly harm some people outside the area.
  • Fixed an issue with friend requests.
  • Fixed an issue where you could not get up if you were teleported into a GvG while knocked down.
  • Removed some unnecessary stats from the expanded inventory UI.

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