Check out the latest patch notes for Albion Online version 1.0.268.

Live Server / Revision #40794 7 years ago

Fixes

  • Coldtide Prison territory is now claimable.
  • Animal grow times corrected, should now be 22h with Premium on an island (excepting special mounts, which take longer).
  • Fixed Fame generated by crafting from farmed resources (ie meals and potions, as well as intermediate items such as bread).

Test Server / Revision #x 7 years ago

Changes

  • Christmas is over, twelfth night has passed, and the decorations have been taken down.
  • Fame on all Veteran and Elite mobs increased as follows:
    • Veteran - 2.5x
    • Veteran Miniboss - 9x
    • Veteran Boss - 12x
    • Elite - 4x
    • Elite Miniboss - 12x
    • Elite Boss - 70x
  • Overhauled Labourer and Journal Fame values, to match new player progression numbers.
  • Reduced gem chance, and increased Labourer Fame gained from gems to compensate, on Novice and Journeyman Mercenary's Journals.
  • Reduced Fame requirements for unlocking Expert and higher Stone Hammers, as the lack of higher-level rock makes them advance slower on average at higher tiers.
  • Killing enemy players in GvG matches now scores 4 points, up from 2 previously.
  • All Hellgates in Red and Yellow zones are now T5, and contain T5 mobs.
  • Transmutators now have separate tabs for Wood, Rock, Fiber, Ore, Hide, and Other.
  • Altered Destiny Board requirements so that it should now always be possible to progress towards unlocking an item by doing tasks up to two tiers lower. For example, you can progress towards unlocking T6 weapons and armor by killing T5 or T4 mobs.
  • Overhauled the farming tree of the Destiny Board, most significantly impacting items crafted from farmables. A player who farms every day and plays for two hours every day should now find all their farm-related progression advances uniformly, and keeps up with their progression in other areas.
  • Most mobs will now wait for five seconds after spawning before aggroing players around them, to give you a chance to get out of the way.

Fixes

  • It should now be possible to attack buildings while in forced combat mode.
  • It should no longer be possible to loot players who haven't respawned, while in forced combat mode.
  • Active spell (ie selected but not yet cast) is now deactivated on knockdown.
  • UI text should no longer be broken when switching to fullscreen.
  • Fixed an error that occurred when mounting while repairing.
  • It should now be possible to click on siege camps on the world map to get info about them.
  • Removed duplicate entry for Steel Bar from Master and above Smelters.
  • Fixed Master's Axe making the player invisible.
  • Fixed the issue where Crafting Focus was used on your first craft, in the case where Focus was off but had been switched on the last time you logged out.
  • Spreading Flame skill on Infernal Staff should now spread its flame correctly.
  • Fixed a number of text issues in the Destiny Board.
  • Beginner and Journeyman Tinker's Journals should now correctly progress when crafting Journeyman's Capes.
  • It should now be possible to unlock crafting of Level 3 Elder's items in the Destiny Board.
  • It should now be possible to unlock use of Undead Book off-hand and Elder's Light Leather Armor in the Destiny Board.
  • Fixed icons for Trophy journals.
  • Fixed the issue where "above average" and "below average" were reversed in the market window, so prices below average were shown as being above average and vice versa.
  • It is now possible to upgrade to Master's Butcher.
  • Fixed a bug where animal growth in territories was half as fast, rather than twice as fast as it should be.
  • Somewhat reduced maximum durability on two-handed weapons to keep behind-the-scenes balance math consistent.
  • Fixed faction reputation threshold values to properly reflect the design.

Live Server / Revision #40664 7 years ago

Changes

  • Destiny Board Rework - Re-Worked Destiny Board fame requirements and fame gained from actions. Progression beyond T4 should now be significantly easier. Also reworked the structure of the gathering and refining trees. Any fame gained towards your achievements will be converted into the new system.
  • Mob Fame Rework - Mob fame no longer depends on how long mobs were alive. Mobs now always give the same fame based on their type.
  • Improved Hellgate Rewards
    • Mobs in Hellgates now yield significantly more fame than regular mobs (4x for red / 2x for yellow).
    • Mobs in Hellgates now drop significantly more silver (+66%).
  • Improved Treasure Chest Rewards
    • Relic lockers now drop between 37,500 and 52,500 silver. They also drop T4 gems.
    • Relic chests now drop between 180,000 and 270,000 silver. They also drop T5 gems.
    • Relic coffers now drop between 900,000 and 1,500,000 silver. They also drop T6 gems.
  • Adjusted Spawn Rates
    • Set the spawn rate of T5 mobs and resources to 300%
    • Set the spawn rate of T6 mobs and resources to 300%
    • Set the spawn rate of T7+ mobs and resources to 200%
  • Fast Travel Costs Rework
    • Significantly increased fast travel cost by increasing the baggage fees to 20% of item value (was 5%).
    • Increase cost factor of travelling through yellow and red zones even further.
  • Small changes to button labels in gold market to differentiate between gold buying and gold trading (English only until the next major update in January).
  • Spawn protection buffs now make you immune to stacked up buffs & debuffs to prevent exploits.
  • Significantly reduced refining times (up to 90%).
  • When building, repairing or upgrading buildings you can now install up to 30 resources per click.
  • Improved the description texts of farming and crafting achievements.
  • Reduced Transmutation times by 90%.
  • 4 Planks added to all shield crafting recipes, to bring them in line with other offhands.
  • Rebalanced mission progression and payouts to be in line with Destiny Board progression.

Balance

  • Cursed Staffs
    • Vile Curse:
      • Damage Reduced by 7%
      • Range: 9m -> 8m
    • Area of Decay
      • Tick interval 1s -> 1.5s
  • Hammers
    • Knockout:
      • Lowered the duration of the sleep by 20%
      • Made mounted targets immune to the effects of the sleep
      • Targets become immune to Knockout for 20 seconds after being knocked out.
  • Fire Staves
    • Meteor Strike:
      • Knockback doesn't ignore CC Resist anymore.

Known Issues

  • Fame from farming and crafting farming related items is currently too low- this will be fixed in a patch soon!

Bugfixes

  • Added missing alcohol recipes to high tier alchemist buildings
  • Fixed the connections for the Siege Camp in "Weedriver". You can now use it to attack adjacent territories.
  • Fixed mouse wheel scrolling in alliance menu being reversed
  • Fixed butcher buildings not being upgradeable beyond T5
  • Fixed T6 guildhalls not being unlockable on destiny board
  • Fixed all Level 2/3 weapons not allowing you to use T5+ weapons of the appropriate base type to unlock them
  • Removed invisible collision prefabs on Guild Island Upgrade 4, so they dont block player movement anymore
  • Fixed a problem with the market place search field which would cause the client to log out
  • Fixed the Rejuvenating Mushroom spell on nature staff also healing enemy targets
  • Fixed an technical issue with island instances not shutting down properly
  • Fixed a visual issue with projectile orientation
  • Fixed cast range of Vile Curse (should now be 8m)
  • Fixed hotkey settings getting lost on restart if you tried to assign a key already in use
  • Fixed the time for scheduled battles in a territory being displayed incorrectly on world map
  • Fixed the Healing Beam, it can now be cast by multiple sources on one target.
  • Stacks of items no longer give PvP kill Fame.

Live Server / Revision #41669 7 years ago

Director's Notes

    Happy New Year everyone! With this patch we're officially ending the holiday season in Albion and start off by fixing some of the most urgent issues you reported to us. We will follow this up with a feature release later this month, which will bring in some much needed convenience features in addtion to more dungeon content re-works and gateways. Watch the website for more information about this soon!

Changes

  • Christmas is over, twelfth night has passed, and the decorations have been taken down.
  • Fame on all Veteran and Elite mobs increased as follows:
    • Veteran - 2.5x
    • Veteran Miniboss - 9x
    • Veteran Boss - 12x
    • Elite - 4x
    • Elite Miniboss - 12x
    • Elite Boss - 70x
  • Overhauled Labourer and Journal Fame values, to match new player progression numbers.
  • Reduced gem chance, and increased Labourer Fame gained from gems to compensate, on Novice and Journeyman Mercenary's Journals.
  • Reduced Fame requirements for unlocking Expert and higher Stone Hammers, as the lack of higher-level rock makes them advance slower on average at higher tiers.
  • Killing enemy players in GvG matches now scores 4 points, up from 2 previously.
  • All Hellgates in Red and Yellow zones are now T5, and contain T5 mobs.
  • Transmutators now have separate tabs for Wood, Rock, Fiber, Ore, Hide, and Other.
  • Altered Destiny Board requirements so that it should now always be possible to progress towards unlocking an item by doing tasks up to two tiers lower. For example, you can progress towards unlocking T6 weapons and armor by killing T5 or T4 mobs. Note that higher level items count as being part of higher tiers!
  • Overhauled the farming tree of the Destiny Board, most significantly impacting items crafted from farmables. A player who farms every day and plays for two hours every day should now find all their farm-related progression advances uniformly, and keeps up with their progression in other areas.

Fixes

  • Fixed an exploit where players would receive too much fame when going invisible in a group fight (Frost/Glacial staff exploit).
  • It should now be possible to attack buildings while in forced combat mode.
  • It should no longer be possible to loot players who haven't respawned, while in forced combat mode.
  • Active spell (ie selected but not yet cast) is now deactivated on knockdown.
  • UI text should no longer be broken when switching to fullscreen.
  • Fixed an error that occurred when mounting while repairing.
  • It should now be possible to click on siege camps on the world map to get info about them.
  • Removed duplicate entry for Steel Bar from Master and above Smelters.
  • Fixed Master's Axe making the player invisible.
  • Fixed the issue where Crafting Focus was used on your first craft, in the case where Focus was off but had been switched on the last time you logged out.
  • Spreading Flame skill on Infernal Staff should now spread its flame correctly.
  • Fixed a number of text issues in the Destiny Board.
  • Beginner and Journeyman Tinker's Journals should now correctly progress when crafting Journeyman's Capes.
  • It should now be possible to unlock crafting of Level 3 Elder's items in the Destiny Board.
  • It should now be possible to unlock use of Undead Book off-hand and Elder's Light Leather Armor in the Destiny Board.
  • Fixed icons for Trophy journals.
  • Fixed the issue where "above average" and "below average" were reversed in the market window, so prices below average were shown as being above average and vice versa.
  • It is now possible to upgrade to Master's Butcher.
  • Fixed a bug where animal growth in territories was half as fast, rather than twice as fast as it should be.
  • Somewhat reduced maximum durability on two-handed weapons to keep behind-the-scenes balance math consistent.
  • Fixed faction reputation threshold values to properly reflect the design.
  • Fixed Enchanted Light Expert's Cloth Items receiving incorrect bonuses on Destiny Board

Live Server / Revision #42075 7 years ago

Director's Notes

    This is a hotfix to correct an unintentional side effect of last week's fame adjustments.

Fixes

  • Fixed City Guards giving fame amount intended for raid bosses. City guards no longer provide any fame for killing them.

Live Server / Revision #42200 7 years ago

Director's Notes

This is a hotfix to correct the duel warning bug and another exploit.

Fixes

  • Fixed the duel warning bug; if you reject a duel before the "Yes" button becomes enabled, it will no longer break other yes/no dialogs.
  • Removed a mob aggro exploit.

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