Posted by PrintsKaspian 10 months ago
Beyond the Veil Patch 2
Mists Changes
Player Anonymity
- Players within the Mists are now automatically anonymized
- Characters in the Mists and the Greater Mists will now show as "Mysterious Stranger" to other players that are not in their party
- This anonymity conceals the identity for any players that encounter them in the game world
- Local chat channels (say, emote) also conceal the players identity
- Global chat channels will not conceal the players identity as they are relevant to the player's current location
- Certain UI options in anonymous regions are disabled (Stats, Trade, Duel, Whisper, Add Friend, Guild Invite )
- "Report" still functions, and though the player's identity is not disclosed, the character's identity is reported properly to our staff
- A player's identity is only disclosed when
- They invite another player to their group (in the Greater Mists only)
- They die
Mists Tiers and Rewards
- Enchanted Mists now have an increased chance of leading to a higher-tier Mists zone
- Before this Change:
- Common
- Uncommon or higher
- After this Change:
- Common
- Uncommon
- Rare
- T6: 40%
- T7: 53.33%
- T8: 6.67%
- Epic
- Legendary
- Higher-tier Mythical creatures are now more likely to spawn in higher-tier regions
- Loot and Silver bonuses in Mists regions now match those in the Open World (an increase in silver and loot value of ~11.11%)
- Increased the upgrade distribution of enemies in the Mists (this results in an increase in fame, loot, and silver value of ~12.6%)
Travel within the Mists
- Reworked Brecilien and Unstable Road Portals in the Mists
- Brecilien Portals
- 25% → 0% in Common Lethal Mists
- 0% → 10% in Uncommon or higher Lethal Mists
- No change in Nonlethal Mists
- Unstable Roads
- 0% → 10% in Common Lethal Mists
- 100% → 90% in Uncommon or higher Lethal Mists
- 0% → 10% in Common Nonlethal Mists
- 100% → 50% in Uncommon or higher Nonlethal Mists
- Unstable Road portals within the Mists no longer connect to the Roads and now guarantee a connection to the Open World, significantly increasing their chances of connecting to both the Outlands and the Royal Continent
- This does not affect the Unstable Road portal in Brecilien
- Fast Travel with luggage is now allowed to and from Brecilien, with the same cost as traveling between non-adjacent cities within the Royal Continent
Other Mists Changes
- Brecilien portals in the player’s zone now immediately become visible when Brecilien is unlocked rather than after reaching the city
- Arcane Spiderlings will now only appear in the minimap when in close proximity rather than mapwide
- Skulls (player deaths) no longer display on the map in lethal Mists zones
- The Mists entrance in Brecilien will not automatically select Duo Lethal if another member of your party has recently entered Duo Lethal
- Party members of a player carrying a Wounded Wisp will now also see the Wounded Wisp Sanctuary destination
Roads of Avalon Changes
Mob changes and fixes:
- Roaming Mobs within the Roads of Avalon now respawn more quickly
- One-third of chest spawns in the Roads have been upgraded from Group to Raid level (i.e. mobs in these areas have been upgraded from Veteran to Elite), with chest rewards increased accordingly
- Focus Fire protection for mobs in the Roads now triggers correctly:
- Champion and below: 8+
- Miniboss and above: 21+
- Avalonian Knight:
- Fixed random knockbacks; Swords now only knockback when getting shot out of the circle
- Shield Knockback is now blocked by immunities
- Now performs more attacks between spells, to reduce possibility of outhealing the damage solo
- Avalonian Warrior:
- Shatter (stun/knockback)
- Removed CC
- Added Defense Reduction vs. mobs
- Reduced heal reduction duration: 12s → 6s
- Avalonian Spellweaver
- Increased downtime between beam casts
- Pathfinder Heavy Drone
- Fixed issue with Windwall chaining crowd control in certain situations
- Stuns and Knockbacks are now blocked by immunities
- Avalonian Archer
- Reduced stun duration of Melee Knockback
- Reduced stun duration of Silencing Shot
- Avalonian Monk
- Significantly reduced knockback distance and time for Monks in Roads camps
Other changes and fixes:
- Static Randomized Dungeons in the Roads have their previous bonuses again
- Increased number of incoming portals in raid zones from 2 to 4, to increase the chances of a Hideout zone connecting to a raid zone
- Avalonian chests in the Roads are now protected by the entire camp
- Fixed issue where Group Random Dungeon maps could not be used in Hideout zones within the Roads of Avalon
Season 16 Winner Statues
The statue for Season 16 winners Sex & Flex is now visible in Conquerors’ Hall, along with the logos of second and third-place runners-up War Gods and Hood and Scythe. In addition, Season 16 furniture items are now placeable.
Season 18 Changes
Albion's 18th Guild Season starts on December 17. It will be shorter than a standard season with Reset/Invasion Days occurring every 3 weeks.
For the full season schedule and rewards, see this forum post:
forum.albiononline.com/index.php/Thread/173054
As with the previous season, a player must be a member of the qualifying guild for at least 75% of the season, which is automatically adjusted based on season length. Qualifying time spent with a guild is visible in the Season UI.
- Crystal Spiders give more Season Points and have a lower Might Level threshold in the Conqueror's Challenge, and have also had their loot doubled.
- Conqueror's Challenge - Crystal Spiders:
- Might Needed:
- Level 1: 10000 → 3000
- Level 2: 25000 → 7500
- Level 3, Level 4, etc. follow the same pattern
- Season Points:
- Level 1: 20 → 30
- Level 2: 30 → 45
- Level 3, Level 4, etc. follow the same pattern
Crystal Arena
- New Crystal Arena Avatar Rings have been added for those who reach a sufficient rank in the Crystal Arena. These new rings are a guaranteed drop in the chest when reaching a certain rank, are non-tradable, and can only be obtained by reaching these ranks:
- Crystal Arena victories now give slightly more Rank Points, to make it less likely players hit a sudden wall in the Rank Up process. (Gold IV and Crystal rank are not affected by this.)
Journey Back - Islands
- When traveling to any island, Journey Back will now set its destination to the city that island belongs to
- Journey Back is now available for use on player and guild islands; teleporting to the city the island is attached to is free
- Journey Back can also be used in this way to leave (or escape) islands belonging to other players
Other Changes and Improvements
- Added ‘Drop All’ and ‘Add to Stacks’ buttons to Bank UI
- Player reports now show the character's most recent chat messages when reported from the chat window by right-clicking on a player's name
- Locked Resource Treasures now include a hover tooltip on the map
- Loot from Crystal Spiders in the open world and the Roads of Avalon has been doubled
- Fey Artifacts now have Fast Travel costs and can now be salvaged for Relics
- Improved Marketplace search function to more accurately deliver search requests
- Guild crest is now previewed in the main Guild Creation UI
- In Corrupted Dungeons, Sword, Spear, and Dagger Q-slot abilities no longer stack on Watchers, Crystals, Mephits, or Hidden Treasures
- Pre-existing Loadouts can now be duplicated via a button on the UI if left unchanged
- [CONTROLLER] Re-mounting is now performed via the Mount button
- [CONTROLLER] Target Selection UI can be instantly opened with RB button
- While open, targeting modes can be switched by RT button
- If you Fast Travel to a Royal City (or Portal Town) from a Rest or Outlands Hideout you will receive a debuff that causes you to lose your Home location if you enter the Black Zone
- Fast Traveling back to the Rest or Outlands Hideout will cause you to lose this debuff, allowing you to again enter the Black Zone freely
- Entering a Royal City on foot (not via Fast Travel) does not apply this debuff and will not result in you losing your Home
- This does not apply to Roads Hideouts
Combat Balance Changes
The aim of these Balance Changes is to tone a few items down that are very dominant in certain content types, like Great Arcane, as well as some mobility outliers in the Mists (Royal Jacket and Claymore). New meta options are also being introduced, including a new Holy Staff passive and a new effect for Gigantify Potions along with improvements for items that are currently underused or outshined by other items.
Arcane Staffs
- Time Freeze (Great Arcane Staff)
- Hit Delay: 0.5s → 0s
- Cast Time: 0s → 0.6s
- Standtime: 0.6s → 0s
Axes
- Bloody Reap (Infernal Scythe)
- Damage above 40%: 108 → 126
Crossbows
- Sweeping Bolt (Heavy Crossbow)
Daggers
Fire Staffs
- Flame Tornado (Blazing Staff)
- The Damage is not reflectable anymore
Holy Staffs
- Removed the Passive Aggressive Caster
- Added New Passive: Ascended
- Condition: Activates when you cast your weapon's second-slot ability
- Effect: Makes all your casts and channels uninterruptible for 1.5s
Maces
- Oathkeepers Base Stats
- Additional Health Factor: 200 → 150
- Additional Ability Power Factor: 1.2 → 1.05
- Additional Auto Attack Factor: 1.2 → 1.05
Spears
- Spear Throw (Heron Spear)
Swords
- Iron Will (all Swords)
- Move speed Increase: 20% → 10%
- Splitting Slash (all Swords)
- Hit Delay: 0.3s → 0.2s
- Standtime: 0.5s → 0.3s
- Charge (Claymore)
- Crescent Slash (Clarent Blade)
- Projectile Range: 18m → 21m
- Projectile Speed: 22m/s → 28m/s
Helmets
- Spider's Thread (Duskweaver Helmet)
- Hit Delay: 0.2s -> 0s
- Standtime: 0.5s -> 0.1s
Armors
- Purging Shield (Mage Robe)
- Increased Resistances: 0.24 → 0.28
- Royal Banner (Royal Jacket)
- Cooldown Rate for the Caster: 50% → 30% (allies Cooldown Rate stays at 50%
- Max Targets: 5 → 10
- Mythical Web (Duskweaver Armor)
- Cast Time: 0.6s -> 0.4s
- Other Webs Removal Radius: 20m -> 16m
Capes
- Mark of the Raven (Morgana Cape)
- Base Cooldown: 140.3s → 120s
Potions
- Gigantify Potion
- Now also makes immune to Forced Movement Effects
Fixes
- Spell fixes:
- Boulder Toss (Hellfire Hands) audio spam has been mitigated
- Fixed issue where Mighty Blow (Broadsword) would not hit when enemy was sprinting away from caster
- Display / UI fixes:
- Fixed issue where inspecting a player while Inspect UI was already open would cause the window to close, instead of switching to the new player
- Fixed issue where an invited player's equipment did not display during Party Invite process
- Fixed issue where Party UI button would still display when main HUD was hidden
- Fixed issue where characters would turn pink after certain spell combos
- Fixed issue where guild logos could obscure decorative elements on shields
- Fixed issue where name tags of other players would sometimes not display correctly after respawning
- Fixed issue where Alliance emblem would not update in Guild UI after creating or disbanding Alliance
- Faction Info can now be opened via Details button in Personal Faction Warfare Overview
- [GUILD FINDER] Fixed issue where optional stats, Faction alliance, and New Member Mail would sometimes not persist
- Fixed issue where some crafting recipes cost slightly less Focus than intended
- Fixed issue where Crystals in Corrupted Dungeons could drop loot
- [MOBILE] Fixed an issue where re-mounting via the custom button would summon the mount again
- [MOBILE] Fixed issue where spells with channeled rotation targeting were not updating with controller input methods other than virtual mouse cursor
- [MOBILE] Fixed issue where a player’s equipment and Item Power could not be displayed via the Party UI
- [MOBILE / CONTROLLER] Fixed issue where target market arrow would not show on targeted players
- [CONTROLLER] Fixed issue where back button did not work in Application Requirements UI
- Additional graphical, animation, UI, audio, terrain, and localization fixes
Posted by Korn 10 months ago (Source)
If you Fast Travel to a Royal City (or Portal City) from a Rest or Hideout you will receive a debuff that causes you to lose your Home location if you enter the Black Zone
Teleporting back to the Rest or Hideout will cause you to lose this debuff, allowing you to again enter the Black Zone freely
Entering a Royal City on foot (not via Fast Travel) does not apply this debuff and will not result in you losing your Home
Apologies. This patch note was incorrect and has been amended. How it is currently displayed in the quote is how it currently functions on the Test Server.
I mean this is still a horrible change despite you wording it correctly. This effectively makes roads HO useless and is going to reduce the amount of available content in the BZ.
Can you at least give us a reasoning as to why you want to hamstring content for players in the BZ ?
Hey there,
This will not apply to roads hideouts. It only affects black zone hideouts.
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