See what Korn has to say about this topic.

Posted by EANjshdusda 3 months ago

The fundamental reason for "Lack of Content" in Albion is it's economic system.

It's gonna be long, but hear me out.

Loot in the entire game are allocated from a loot pool.
Corrputed gets 5%, Group dungeon 10%, Hell gate 5% and so on.

Therefore for example,
To increase loot in Mist, the same amount of loot has to be removed from other areas of the game.

Because loot is content(resouce note, chest, core), the game only has as much content to offer as it's loot pool.

Unfortunately, In order to keep the the economic system working, the game can't just increase the loot pool to increase content.
The loot pool are what players give back to the system (silver spent, black market)
To increase the loot pool, players will need to give back more to the system, which obviously contradicts the point.

The loot is underwhelming and yet by nature cannot be increased,
resulting in that Albion Online quite often becomes Mindless Roaming Online or Horse-Riding Simulator.

The economic system is what made Albion great, but it might also become it's downfall.
I hope the team can sort this out.

Posted by Korn 3 months ago (Source)

EANjshdusda wrote:

The fundamental reason for "Lack of Content" in Albion is it's economic system.

It's gonna be long, but hear me out.

Loot in the entire game are allocated from a loot pool.
Corrputed gets 5%, Group dungeon 10%, Hell gate 5% and so on.

Therefore for example,
To increase loot in Mist, the same amount of loot has to be removed from other areas of the game.

Because loot is content(resouce note, chest, core), the game only has as much content to offer as it's loot pool.
Hi there,

this is not how the loot system / black market in Albion works.

Loot is proportional to player activity. If twice as many mobs get killed (assuming mobs of equal value) the black market will spend twice as much silver to buy items, hence, buys more items that will then be dropped. There are also no fixed "quotas" for any content type. Each mob - no matter in what kind of content type the mob is - is treated "the same" - what matters of course is how strong the mob is and any loot modifiers that might come with the zone.

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