Posted by Nesnes 27 days ago
With the upcoming Energy Surge season beginning September 25, guilds will have the opportunity to earn HQ Hideout status
for one of their Hideouts beginning with Season 14. Based on community feedback on this feature, we have updated the requirements for earning an HQ Hideout during the Energy Surge season. Please note that these numbers are balanced for the Energy Surge season, and the various Season Point and zone type requirements will likely change in future seasons.
Additionally, only the top 600 guilds of the season can qualify for an HQ Hideout.
|Season Point Threshold||Max Zone Quality Level||Max Zone Tier|
More info can be found at the following links:
- Zone Quality Levels
, which increase from the outside to the middle of the Outlands, are not explicitly stated ingame, but can be viewed here: Territory Season Point Values, Boss Multipliers, and Energy/Point Storage
- Dev Talk
: War Gloves and HQ Hideouts (Game Director Robin Henkys introduces these two major new features): albiononline.com/news/devtalk-war-gloves-hq-hideouts
- Energy Surge Announcement
(includes HQ Hideout and other reward details): albiononline.com/news/energy-surge
- Energy Surge Season Schedule
Posted by Eltharyon 26 days ago (Source)
While I understand the desire to be able to have a Hideout even at your guild size, to understand our reasoning it helps to imagine the implications this would have for the game world.
With Albion's current active user numbers, providing guilds with 5 active players with a Hideout HQ would mean there would be between 10,000 to 20,000 Hideouts in the world. At the current size of the Blackzone, that would mean 33 to 66 Hideouts per zone. You'd have to increase world size by a factor of 10 or more to accomodate all those Hideouts - which would stretch players way too thin to ever meet.