See what Korn has to say about this topic.

Posted by PrintsKaspian 8 months ago

Our newest Dev Talk is here, featuring Game Director Robin Henkys broadcasting from the brand-new Albion Online video studio! This new home for Albion's video content will streamline our filming process, allowing us to bring you Dev Talks more frequently. It's been awhile since our last Roadmap Update, and now we can reveal further details of two major upcoming features: War Gloves and HQ Hideouts.



Note that the above video includes subtitles for all nine of our supported languages – or for a written summary, click here: albiononline.com/news/devtalk-war-gloves-hq-hideouts

Posted by Korn 8 months ago (Source)

MasterisMK wrote:

Can we get some info regarding what are guild level requirements for these HQ's?
Details will follow, but as a general rule:
  • To set-up and maintain an HQ in the roads or in lower end Outlands zones will be relatively easy, i.e. small active guilds will be able to do so. Due to upkeep requirements being low, contesting these through ongoing 24//7 sieges (to prevent power cores from being injected) will also be very hard and time intensive, hence, making it extremely hard if not impossible to consistently enforce rental payments.
  • On the other hand, setting-up and maintaining an HQ in the high end Outland zones will be quite hard, meaning that those can be contested quite well ongoing open world campaigns against them.
In any event, in both cases, having a dominant CTA force will not be enough to nuke HQs.

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