Posted by PrintsKaspian 2 years ago
Rise of Avalon Patch 15 / Season 12 Patch
NOTE: These changes will not be implemented until Season 11 is over, and will therefore not affect the Season 11 progress.
For full details of the Season 12 changes and the reasoning behind them, please see this forum post:
forum.albiononline.com/index.p…nges-for-Guild-Season-12/
Season Point Balance Changes
Territory Season Point Values (these amounts are given daily for owned territories):
- 240 → 300
- 200 → 260
- 160 → 220
- 120 → 180
- 80 → 140
- 40 → 100
Castle Season Point Values (these amounts are given every six hours for owned castles):
- 270 → 340
- 225 → 295
- 180 → 250
- 135 → 205
- 90 → 160
- 45 → 115
Castle Outpost Season Point Values (these amounts are given every three hours for owned castle outposts):
- 48 → 50
- 40 → 44
- 32 → 38
- 24 → 32
- 16 → 26
- 8 → 20
Season Point Bracket Thresholds
- Crystal: 240,000 → 250,000
- Gold: 75,000 → 80,000
- Silver: 20,000 → 25,000
- Bronze: 5,000 → 7,500
- Iron: 1,000 (no change)
Open World Boss Location and Static Dungeon Changes
The Fame buff in these locations now comes primarily from Elite mobs, and stacks incrementally (+1%) with each mob killed. World Bosses no longer give a flat 20% increase, though they still contribute to the Fame buff at the same 1% rate. Details:
- Affected mobs: open-world Keeper, Morgana, and Undead Elite mobs and World Bosses
- Each defeated mob gives a buff which increases Fame gained for PvE (killing non-player enemies) by 1%
- The buff is not increased by killing weaker mobs in these zones (Brittle Skeletons, etc.)
- By repeatedly defeating mobs in the area, this buff can stack up to 50% bonus PvE Fame
- Each stack is only granted to members of the party that kills the mob, and party members must be within 20m of the killed mob to receive the buff
- The buff is lost on death or cluster change
- World Bosses no longer give the 20% buff, but do still contribute to the stacking 1% buff
- This buff will also be introduced to all group mobs of the Undead, Keeper and Morgana factions found in non-instanced content (i.e. static dungeon locations in the open world)
- Additional Elite mob change: the lava puddle left behind upon death by the Elite Bound Molten Demon will no longer deal damage
20v20 Crystal League Changes
- Starting Points per Team: 200 → 250
- Point value per Player Kill: 1 → 2
- added a new level between level 1 and 2 so there are now 3 levels of daily matches
- all level beyond 2 are moved up a level (e.g. old level 4 → new level 5, highest match level is now 7)
- Reward and token prices has been adjusted
Treasure Chest Changes
- Overall loot value of Castle Chests increased by about 100%, including newly added T6-8 Artifacts
- Lesser Outland Treasure Chests now spawn more often (every 60 minutes) and their loot has been reduced accordingly, but they have a chance to contain a Tier 6-8 Artifact
Guild Challenge Changes
Reduced Season Points for lower Guild Challenge levels to reduce the amount of overall Siphoned Energy generated and put more emphasis on open-world objectives like territories.
- Level 1: 50 → 20
- Level 2: 100 → 40
- Level 3: 150 → 60
- Level 4: 200 → 80
- Level 5: 250 → 100
- Level 6: 300 → 120
- Level 7: 300 → 140
- Level 8: 300 → 160
- Level 9: 300 → 180
- Level 10: 300 → 200
- Level 11: 300 → 220
- Level 12: 300 → 240
- Level 13: 300 → 260
- Level 14: 300 → 280
- Level 15+: 300 (stays unchanged)
Fixes
- Map tooltips for open-world objectives (Outlands Treasures, Castle Treasures, and Castle Outpost Treasures) now correctly display the appearance interval
- Fixed an issue where it was sometimes not possible to set a Hideout owned by your own guild, or a Level 3 Hideout owned by an allied guild, as Home
- Mobs outside the Outlands will no longer reward Season Points as intended
- Fixed an issue where favorite islands could not be removed from the list once the limit of 100 islands was reached
- Mistpiercer E-Spell "Lucent Hawk" now properly hits long distance shots as intended
- [iOS] Fixed an issue where some avatars and avatar rings had opaque backgrounds
- Additional minor graphical, terrain, and localization fixes
Posted by Retroman 2 years ago (Source)
does cluster change count when entering/leaving the static dungeon(main dungeons or portal dungeons) or does it not reset until you leave the zone the static is located in ?
also does changing floors count as cluster change
Yes, they all do count as a cluster change. Basically everything that triggers a loading screen.
Cheers,
Rero
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