Posted by PrintsKaspian 3 years ago
Rise of Avalon Patch 13 (Balance Patch)
Use-All Button Added
Consumable items that commonly collect in large stacks can now be used in a single click via the new Use All Button in the item UI.
- Stacks of Silver Bags will be consumed instantly and grant you the full amount of Silver
- Tomes of Insight and chests use a channeled spell, meaning the items are still consumed individually and the channel can be canceled at any point.
- The following items now have a "Use All" option:
- All Silver Bags
- All Tomes of Insight
- All Reward Chests (will display an additional window showing accumulated loot): Adventurer's Challenge Chests, Crystal League Chests, etc.
Avalonian Changes
Overall Avalonian Changes:
- Many high-damage Avalonian mob spells can no longer be reflected
Lesser Avalonian Mob Changes:
Knight:
- Divine Shield reflects damage only every 0.3 seconds
Assembler:
- Drones will switch targets when they exceed a certain distance from their assembler
Archer:
- Helix Shot:
- Now has a higher chance of striking targets
- Cooldown: 22s → 18s
Gate Core:
- Attack range increased to match reset range
Avalonian Boss Changes:
Construct:
- Momentum (the buff the Construct receives from each auto-attack):
- Colossal Swipe no longer has a blind spot, meaning you can no longer avoid the swipe by standing close to the Construct
- Energy Discharge:
- Damage now based on total Compensator Energy Status stacks
- Beam:
- Cooldown during phase 2: 10s → 8s
- Damage now based on total Compensator Energy Status stacks
Archmage:
High Priestess:
- Shadow summons introduce their more dangerous abilities later in the fight
- Divine Offering:
- Duration: 29s → 35s
- Areas now spawn closer to the High Priestess
- Exorcism:
- Now only summons Inner Shadows for players within a Divine Offering area
- Now also stacks a buff, Divine Righteousness, on the High Priestess for each player not within a Divine Offering area
- Divine Righteousness increases the Priestess' auto attack damage, grants her healing over time, and is stackable
- Purify:
Crystal Basilisk:
- Divine Scales:
- Defense Bonus doubled (+100%)
- Divine Crystal Resonance now deals damage in a 3m radius around every target hit
- Cleanse now also applies Holy Flames
Knight Captain:
- Divine Shield reflects damage only once every 0.3 seconds
Sir Bedivere:
- Divine Shield reflects damage only once every 0.3 seconds
- Sir Bedivere will drop his current target if it moves too far away
- Earthbreaker:
- Fate of the Unworthy:
- Damage effect no longer removed immediately after leaving the aura's area of effect
- Bladestorm:
- Spawn position is now less predictable
Avalonian Mob Fixes:
- Fixed Sir Bedivere's boss "ring" visual
- Fixed missing spell icon for Construct's swing attack
Combat Balance Changes
Axes
- Rending Spin (all Axes):
- Morgana Raven (Carrioncaller):
- Razor Cut (Bearpaws):
- Jump Range: 15m → 12m
- Instant Damage: 160 → 140
- Hitting at least one enemy player decreases the ability's cooldown by 40%
Bows
- Lucent Hawk (Mistpiercer):
Frost Staffs
- Frost Nova (all Frost Staffs):
- Reworked hit detection: it is now an instant explosion and no longer freezes enemies who touch the area after the initial teleportation
- Damage: 85.80 → 70
- Stun Duration: 1.26s → 1s
Hammers
- Iron Breaker (all Hammers):
- Resistance Reduction: 0.2 → 0.17
- Groundbreaker (Polehammer):
- Stun Duration: 2.85s → 2.5s
- Grasp of the Undead (Tombhammer):
- Cast Range: 16m → 12m
- Stun Duration: 2.9s → 2.48s
Holy Staffs
- Divine Intervention (Hallowfall)
- Resistance Buff Duration: 7s → 4s
Maces
- Removed the ability Interrupt (all Maces)
- Added the new ability Guard Rune: Creates a rune on the ground that increases resistances by 0.2 and healing received by 25% for up to 5 allies. Rune has a 5m radius and lasts for 5s. Ability is interruptible.
- Snare Charge (all Maces):
- Jump Time: 0.55 m/s → 0.44 m/s
- Standtime: 0.5s → 0.4s
- Heavy Slam (all Maces) - reworked the ability; it is now called Ground Shaker:
- The area is now a 4m circle in front of the caster
- The ability now also knocks enemies in the air
- Cooldown: 15s → 10s
- Damage: 271.95 → 200
- Cast Time: 1s → 0.7s
- Hit Delay: 0.5s → 0s
- Standtime: 1s → 0.4s
- Energy Cost: 14 → 10
Nature Staffs
- Thorns (all Nature Staffs):
- Additional Autoattack Damage vs Players: 56 → 40
- Additional Autoattack Damage vs Mobs: 56 → 64
- No longer reflects damage
- Spiritual Seed (Druidic Staff):
- Ruthless Nature (Blight Staff):
- Delay before the first tick of the channel: 0.5s → 0s
- The slow is now applied as long as enemies are inside the aura (independent of their CC resistance)
- Heal per Second: 33 → 39
Quarterstaffs
- Soul Shaker (Grailseeker):
- Removed delay before rooting effect; root area is now instantly active after the hit
- Mystic Rocks (Staff of Balance):
- Resistance Increase: 0.10 → 0.20
Swords
- Splitting Slash (all Swords):
- Hit Delay: 0.6s → 0.3s
- Standtime: 0.8s → 0.5s
- Mighty Blow (Broadsword):
- Resistance Increase: 0.24 → 0.18
- Standtime: 0.8s → 0.3s
- Jump Speed: 0.43s → 0.33s
Armors
- Force Shield (Judicator Armor):
- Resistance increase: 0.32 → 0.28
- Requite (Armor of Valor):
Helmets
- Reworked Emergency Heal (Guardian Helmet); it is now called Emergency Shield:
- Removed the Healing; instead it now applies a shield that absorbs 400 base damage and lasts for 3s (Damage over Time effects are still removed after the rework)
- Radius: 4m → 5m
- Cooldown: 40s → 30s
- Energy Shield (Scholar Cowl):
- Duration: 8s → 5s
- Energy Gain on hit: 13.14 → 16
Shoes
- Shield Charge (Knight Boots):
- No longer applies a shield in a small AoE radius; instead the shield is now applied to the caster and target (if target is an ally)
- Shield Strength: 200 → 350
- Dash Speed: 25 m/s → 35 m/s
Capes
- Opening to Hell (Demon Cape):
- No longer counts as damage over time, so its effect cannot be removed by Emergency Shield
- Damage vs Players: 60 → 50
Battle Mounts
- Toxic Crystal Waste (Tower Chariot):
- Spider's Web (Goliath Horseeater):
- Cooldown: 8s → 6s
- Energy Cost: 12 → 10
- Artillery Fire (Behemoth):
- Cooldown: 3s → 2s
- Hit Delay: 2s → 1.5s
Other Changes
- Hideouts can now only be set as "Home" when they are owned by your current guild, OR when they are a level-3 Hideout owned by a currently allied guild. This includes houses and guild halls inside Hideouts. For more information about this change and the reasons behind it, see this forum post: forum.albiononline.com/index.php/Thread/143364
- Guild Season 10 winner statues are now placeable furniture items
- Attack damage of all Cougars reduced by 44% to bring them in line with similar mobs
- Morgana Ravens in Tier 4 Randomized Morgana Group Dungeons are now Tier 4 instead of Tier 6
- [MOBILE] Updated Settings UI on mobile (replacing dropdowns with sliders, etc.)
- [MOBILE] Added minimap opacity option; minimap is now semi-transparent by default on mobile
Fixes
- Fixed an issue where Estimated Market Value would display incorrect values
- Political View is once again available on the World Map
- The heal on hit effect of Blessed Aurora (Oathkeepers) can now be purged as intended
- Rending Rage (Axes) tooltip now displays the correct 7m leap distance
- [MOBILE] Spells that can target others as well as your own character now allow double tapping to cast on self, even if another target is selected
- Numerous additional graphical, animation, audio, terrain, and localization fixes
Posted by Retroman 3 years ago (Source)
Where are the changes regarding the mount skins?
They will be part of the Faction Warfare update.
Cheers,
Retro
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