Posted by Korn 1 month ago (Source)
here is a short explanation of how the manual cluster queue priority system works.
1. The cluster queue in general works on an alliance level.
2. Based on the players from the alliance who are in the queue or already in the zone, the system calculates how many total player slots that alliance will get in the zone in the upcoming queue cycle. The calculation is based on the average IP value of the players in the queue or zone. This calculation is not
affected by any manual queue priority settings.
3. Once the system has calculated how many total slots an alliance will have in the zone, it checks if the current number of alliance members in the zone is higher or lower than that. If it is higher, some members will be kicked form the zone. If lower, some members can enter the zone.
4. If no manual cluster access priority settings have been made, the players added or removed from the zone are determined based on average IP - the same as before the recent changes.
5. If manual cluster access priority settings have been made, then the players added or remove from the zone are determined in the following order:
Kicking from the zone
- Pick the player from the alliance in the queue with the lowest party priority.
- If there is more than 1, pick the one with the lowest party member priority
- If there is more than 1, pick the one with the highest average item power
Tipps on how to correctly use manual cluster access settings
- Pick the player from the alliance in the zone with the highest party priority (if nothing is set here, it automatically counts as the highest, i.e. 100)
- If there is more than 1, pick the one with the highest party member priority
- If there is more than 1, pick the one with the lowest average item power
- The absolute value of the priority number you set does not really matter. There is no benefit from setting everyone to "1" for example. The only thing that matters is order of the numbers that you use.
- Each party should have a unique party priority number. If multiple parties have the same party priority number, the system essentially considers them to be one large party and won't differentiate between them.
- If you want to structure your manual cluster queue in such a way that individual guild structures are preserved, a good way to do that is to reserve party priority ranges for each guild, such as 1-9 for guild A, 10-19 for guild B, 20-29 for guild C, etc. If each guild has 3 parties, you'd use priorities 1, 2 and 3 for guild A, 10, 11 and 12 for guild B, and 20, 21, 22 for guild C. This ensures that guild A will zone in fully before the first players from guild B can zone in, with guild C only zoning in after everyone from guild A and B has already done so.
- For individual parties, depending on what your aims are, you'd probably want to give custom + high priorities to critical roles such as party leader, tank and healer. Again, here, if you want absolute control, use each number only once, such as: 1 for leader, 2 for tank, 3 for healer and then if you don't care about the price order of the rest, leave them blank. For better organisation, you could also use a system such 1-9 for special roles, 10-19 for tanks, 20-29 for healers and 30+ for DPS.