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Posted by PrintsKaspian 3 years ago

Rise of Avalon Patch 7

Corrupted Dungeons: New Boss, Enemies, and Traps

To improve the depth and variety of Corrupted Dungeon gameplay, new enemies and traps have been added and behavior of existing mobs and traps has been updated.

New boss:
  • Demonic Harbinger: Exceptionally powerful and wrathful demon general; wields a massive sword that inflicts heavy bash, slash, and shockwave damage
New enemies:
  • Hellhound: A relatively weak enemy, but can call other Hellhounds to help fight
  • Demonic Mauler: A demon with strong regenerative powers that can even consume its allies to heal itself
  • Demonic Predator: Variant of the Spiked Demon that jumps at enemies and slows them down
  • Deranged Heretic Arbalist: A new Corrupted Heretic fighter that wields dual crossbows
New traps:
  • Abyssal Impaler: A nasty spike trap that completely ignores armor
  • Infernal Breach: A crack in the ground that releases waves of molten magma
Corrupted Dungeon Changes
  • Demonic Shards:
    • Shard health doubled on Slayer difficulty
  • Demonic Warlock Boss:
    • Rupture Firewalls now inflict slow instead of knockback
    • Phase change now is more diverse and teleport circle is smaller
  • Demon Lord Miniboss:
    • Rage bonus damage 100% → 75%
    • Invincibility removed during Rage cast
  • Silence Hazard:
    • Effect area now starts out small and grows over time
    • Outer ring has been removed; purple cloud now indicates affected area
  • Knockback Hazard:
    • Area duration 0.7 → 0.2
    • Now grant the player Infamy and Fame for any mobs killed
  • Heretic Thief:
    • "Fan of Knives" spell behavior improved when cast next to a wall
  • Demonic Slaver:
    • Mob size slightly increased
Smart Cluster Queue Changes

The following changes are intended to give players more control over how they set up their armies for the Smart Cluster Queue. Player sorting in the queue is now done on a per-party level, meaning the system will attempt to keep existing parties together, as follows:
  • Party leaders can now assign a Party Cluster Access Priority for their party as well as for individual members in the Cluster Access Priority UI (via the party leader's player context menu)
  • Priority Access determines the order in which parties will enter an overcrowded cluster
  • This gives alliances much more control over which fighting forces are moved into the cluster and keeps their party structures intact
  • The Preferred Cluster Access Guild Right has been removed
  • The queue now moves players from one contingent either in or out during a given cycle, meaning players of the same contingent will no longer replace each other
Disarray (Zerg Debuff) Changes

The new Disarray parameters ensure the ZvZ meta plays out in a similar way across a wide range of fight sizes, while still providing smaller groups with the same protection from large armies:
  • Disarray is no longer a flat debuff
  • Instead, it reduces your damage output and CC Duration whenever you attack a target with a lower Disarray level
  • Attacking someone with the same or higher Disarray level has no impact
  • The damage reduction depends on the difference of Disarray levels between attacker and target - the higher the difference, the greater the effect
  • Removed the Disarray hard cap of 150 players; debuff now caps at Level 50 for 450 players
New Fish and Increased Fishing Opportunities in Roads of Avalon
  • Fishable areas can now be found in every Roads of Avalon zone
  • Three new fish species exclusive to the Roads of Avalon have been introduced:
    • Whitefog Snapper (T3)
    • Clearhaze Snapper (T5)
    • Puremist Snapper (T7)
  • These fish can be turned into Chopped Fish as normal, or used in new cooking recipes (see next section)
New Food Line: Roasts
  • Raw Chicken, Goose, and Pork can now be roasted to create three new foods: Roast Chicken (T3), Roast Goose (T5), and Roast Pork (T7)
    • These three foods give Lifesteal that increases with tier and enchantment level
    • These recipes require the base meat + milk + crop
  • The new fish species listed above can also be roasted to create Roasted Whitefog Snapper (T3), Roasted Clearhaze Snapper (T5), and Roasted Puremist Snapper (T7)
    • These three foods give Lifesteal and Increased Max Health that increase with tier and enchantment level
    • These recipes require the base fish + crop + herb + milk
  • Corresponding Destiny Board nodes have been added and updated as follows:
    • T3 roasts are available to create with the unlock of the Sous Chef Destiny Board node
    • Higher-level roasts are unlocked by progressing in the Chef Destiny Board node
    • A new specialization node, Roast Chef, has been added to the Chef Destiny Board node
  • Like all other foods, roasts can be enchanted with Fish Sauce
New Hardcore Expedition Levels Added
  • Added 3 additional levels of Hardcore Expeditions on top of the current 15
  • The difficulty of each of these levels (16-18) is approximately 5% higher than the preceding level, with rewards scaled accordingly
  • Finishing a Level 18 Expedition in time rewards a valuable Loot Chest instead of a new Expedition Map
Visual Minimap Rework

Minimaps for selected zone types have been updated to improve visual quality and readability, and to look and feel more consistent with the overall game aesthetic. Affected zones:
  • All city minimaps, including Royal Cities, Outlands Cities, and Starter Towns
  • Player Islands
  • Guild Islands
  • City Banks
  • City Marketplaces
Crafting Change: Item Quality Preserved
  • Faction Capes and Royal Armors now retain the quality of the Cape and Armor used to create them
  • As Faction Capes do not benefit from or contribute to Cape Tailoring Specialization, Fame gain was removed from this crafting process to keep it in line with other conversion processes such as Royal Armors
  • Increased crafting focus cost of bread to be in line with the nutritional return of other crafting processes.
Crafting Change: Butchery Focus
  • Farm animals can now be butchered with focus to get more meat. (You don't get your animal back. It's dead. There's no coming back from that.)
  • As part of this change, the nutritional value of meat has been adjusted to better reflect the overall crafting progression.
Updated Mob Spells
  • Added unique spells for each Resource Mob type in the Roads of Avalon:
    • Cougar: pounces at the target's position
    • Forest Spirit: deploys a line of three piercing roots
    • Rock Elemental: summons a rock wall
    • Ore Elemental: summons a triangle of 3 exploding crystals
    • Dryad: summons a poisonous cloud
  • Avalonian Wizard spell updates:
    • Avalonian Wizard's bomb now gives more warning time to leave its damage area
    • Bomb damage reduced by 20%
    • Pause after casting a bomb increased from 5 to 7 seconds
  • An integrated IME keyboard input system (generally affecting the input of non-Western languages) has been added to the game
    • This option can be turned on and off in Settings
    • Using the game's native IME input (versus a Windows overlay) solves input issues that existed for certain screen resolutions
  • Added a per-language profanity filter that can be turned on / off via Settings
  • Updated spell icons for the following E-slot spells:
    • Double-Bladed Staff - Crescent Smash
    • Black Monk Staff - Fatal Blade
    • Incubus Mace - Shrinking Curse
    • Cursed Skull - Haunting Screams
    • Damnation Staff - Cataclysm
    • Infernal Staff - Contagious Fire
    • Wildfire Staff - Magma Sphere
    • Great Holy Staff - Holy Explosion
Satchel of Insight Changes
  • Crafting Satchels of Insight now only requires a single Tome of Insight instead of any kind of Randomized Dungeon Map
  • This change also reverts a prior change that increased drop rates of flat Tier 4 Randomized Dungeon Maps
Other Changes
  • The gathering speed penalty when gathering with a tool one tier lower than that of the resource has been reduced by half, meaning gathering resources one tier above that of the tool will now be faster
Combat Balance Changes

For the current list of intended balance changes for this patch, please see the NDA Balance Playtests forum thread here:…ostID=1068985#post1068985

  • Corrected a terrain issue in Timberslope Dell (NOTE: players in this zone when the patch is deployed will be moved to the nearest exit)
  • Crafting slider now accurately shows the correct number of craftable items (e.g. in units of 5 for Healing Potions) and the input box now corrects invalid values
  • Numerous additional smaller graphical, animation, terrain, audio, UI, and localization fixes

Posted by Retroman 3 years ago (Source)

Hey, everyone just a little update for those of you who are worried about the Life Steal food.

We are right now testing to adjust the mechanic to work like this:
Every 1s you get x% of the damage you dealt but with a cap of y% of your max health

Which keeps it in line with a hardcap for large scale fights, while also allowing the life leech value to be high enough to keep it as an option for builds in small scale fights.

We are of course also iterating and monitoring the amount of life leech possible, and may make more adjustments before the food goes live.
The general goal from our side is to add a new food that is impactful on different builds. And it needs to be able to compete with the already existing strong options in the food slot.


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