See what Thorn-Delwyn has to say about this topic.

Posted by PrintsKaspian 7 months ago

Queen Patch 6

Alliance Rejoin Cooldown Changes

  • Patch 5 introduced a 3-day cooldown for leaving and rejoining the same alliance. (This existed alongside the 7-day cooldown on joining a new alliance that was already in the game.)
  • With today's patch, the duration of this cooldown has been updated:
    • Alliance Rejoin Cooldown: 3 Days → 7 Days
Knockdown Gear Loss Changes

Items without a durability stat will no longer be destroyed upon knockdown. Previously, the following behavior occurred:
  • Items with durability: 10% durability loss
  • Items without durability: 10% destruction chance - for example:
    • 12 items in stack: 1.2 items destroyed (1 guaranteed destroyed + 20% chance another is destroyed)
    • 7 items in stack: 0.7 items destroyed (70% chance 1 is destroyed)
    • 1 item in stack: .1 items destroyed (10% chance of destruction)
After Patch 6:
  • Items with durability: 10% durability loss (no change)
  • Items without durability: immune to destruction
This change is intended to help introduce newer players to combat without item loss (i.e. in yellow zones), and to avoid situations where players were confused about what happened to items. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly.

This change will not affect item loss when killed by another player.

Respawn Penalty in Hideouts

We are introducing a feature that will delay players from leaving a Hideout set as "Home" after respawning there multiple times. The effect has a 10-minute cooldown, meaning after 10 minutes without dying and respawning in a Hideout the counter returns to zero.
Time penalties:
  • First Respawn: no penalty
  • Second Respawn: 30 seconds
  • Third Respawn: 60 seconds
  • Fourth Respawn: 120 seconds
  • Fifth Respawn or more: 240 seconds
This is intended to prevent overuse of repeated-suicide defense strategies when defending Hideouts.

Travel Cost Modifier Changes
  • Adjusted travel cost modifiers for resources, laborer journals, and treasures
  • In most cases these were reduced by half, in the case of some T2 journals these were slightly increased
  • This will also result in a significant overall reduction to recovery costs for these items from Hideouts
  • Please note that this is only a first step in reviewing fast travel cost modifiers - we will continue to review these costs, and may adjust them further in future patches
Elite Dungeon Changes
  • Avalonian Artifacts:
    • All Avalonian boss chests now have a chance to give Avalonian Artifacts
    • Slightly lowered rate of Avalonian Artifacts received from final boss (Sir Bedivere)
    • Overall, this means that the drop rate of Avalonian Artifacts for any given dungeon will be approximately twice what it was before
  • Health and damage of all Avalonian enemies reduced by 14%
Other Changes
  • Players can now join the Smart Cluster Queue while mounted
  • Changed visibility of Steelplate Cougar from "hidden" to "locked" in mount skins UI
Fixes
  • Final Hellgate boss now appears 2 minutes after killing all minibosses, as intended (previously 1 minute)
  • Fixed an issue where characters from other guilds in the friends list would sometimes display incorrect avatar, avatar ring, and "last seen" duration
  • Fixed an issue where Shoes of Tenacity (Avalonian Leather Armor) spell "Blind Spot" would deal damage twice when used with Spinning Blades
  • Undead Governor (Undead Randomized Dungeon Boss): Hitbox of Spinning Skull area has been corrected, and the spell now applies spell immunity to the correct target
  • Additional minor graphical, terrain, animation, UI, audio, and localization fixes

Posted by Thorn-Delwyn 7 months ago (Source)

Upon getting killed by a player (or by suicide) the following will happen to this players inventory:

Items with durability:
  • 30% are destroyed
  • everything not destroyed will lose 20 to 40% durability
Items without durability (e.g. resources or consumables)
  • 37% are destroyed
None of this will be changed.

The one thing that changes is that items without durability will no longer get destroyed when you are knocked down (either by mobs or players in Yellow or Blue Zone).

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