See what Korn has to say about this topic.

Posted by AdamSmith 10 months ago

@Sinatra.SUN Can you please confirm if it is true or not? And if it is true can you take back your negative comments on my round table opinions and apologise?

If this is true, then we can all see how couple people in the round table can affect the game..

Posted by Korn 10 months ago (Source)

Headquake wrote:

they can put 100 % silver debuff all serious player will not give a fuck anyway . We make money from crafting , ganking , loot in dungeon etc.. 20 % fame debuff . Run one avalonian dungeon all 7 day pouf its 10 % wich is a fucking joke in exchange of owning all the t8 -t7 farming zone of the map. This round table is ridiculous , they probably ask the same player that are disgusting all small aliance rolling 400 vs 100 everyday .
Here is a breakdown of the current territory holdings per alliance taken a few days ago:


AllianceTerritoriesMembers
Squak912382
1941571906
POE552826
Arch456295
Valon17859
Surf12675
Rang12827
Ego121946
Lions7571
Bee71161
Mobs51025
R4044661
S84756
Solid4493
Sea31393
DONT4901
AGS3383
3002133
Bacon12574
Chime1217
Bruv149


Based on the hypothetical 1% of silver AND fame on all alliance members, do you really think that the top 4 power blocks would still be holding the same amount of territories? Then, in terms of siphoned energy drain, the upkeep would be exponential and would very quickly become higher than what the territory actually produces each day.

If we decide - due to being concerned about the irreversible purge of more casual players and guilds that would likely to be triggered by a 300 character cap - to adjust the test based on the above, you can be 100% certain that it will be equally impactful on large scale fights and territory holdings.

Ultimately, the key question for us is: can we achieve the same results of limiting the power of large alliances without harming casual players and guilds as a side effect. It's definitely worth thinking about. If for whatever reason that does not work out, we can always easily follow up with the cap idea. We are 100% determined to address this issue once and for all, that you can be sure of, but we absolutely must do everything we can to find the solution that's best for the game.

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