See what Korn has to say about this topic.

Posted by ItsaLoveStorybby 4 years ago

Hey guys,

First thing's first: I'm a noob, so take this with a grain of salt. However to my knowledge there is no player-based courier system in this game. I believe this game would benefit from having a system in place similar to Eve Online, that allows players to pay other players to move goods from one location to another. For those who may not know what I am talking about, the way it works in Eve is that the player who wants goods shipped can post a contract listing a) the location they want to goods shipped from, b) the location they want the goods shipped to, c) a collateral that the courier pays to the player who posted the contract, to be repaid upon successful completion (this is assurance that the courier will not simply take your stuff and run) and d) payment for the courier upon completion of the contract. The contract can be made viewable publicly, to members of specific guild(s) or only to certain individuals. This could be good for a variety of reasons:

1: It makes it easier to move goods from location to location for the average player. Instead of risking dying yourself, you can pay someone else to take that risk for you.

2: It creates a niche for people who want an alternative way of generating profit

3: It could create a more dynamic interplay between couriers and gankers (presumably each group would be coordinating to outmaneuver the other)

One downside I can think of is that this might devalue resources somewhat, depending on the region and the resources in question. Just a thought, I'm curious to hear what you all think about this.

Posted by Korn 4 years ago (Source)

owensssss wrote:

This kind of idea has been proposed throughout the years. There’s a solid proof of concept in EVE and it’s a highly requested activity. The roadmap change seem like a great environment to promote a system like that. I remember when I started I wanted to be a caravan guard, and that’s what I did for the first few months.

interested in what reasons have kept it from being added for so long, since it’s seems 100% positive.
We love this idea.

We actually have full internal specifications for such a system since a long time (which we feel are actually better than comparable systems existing in games currently). Unfortunately, so far, other features took priority - and, with Caerleon being so central such that the Royal cities did not matter to much, such a system would not have as good of an impact as it should have. Having said that, with the new world design in mind, there is a very good chance that we'll implement it. This would likely happen alongside or - more likely - after the world change.

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