Posted by PrintsKaspian 4 years ago
Oberon Patch 2 / Free-to-Play Launch
**LAST UPDATE: 02 APRIL 2019**
As of April 10, Albion Online will be entirely free to download and play. Existing players can continue playing as normal, while new players can create an account and play the game without purchasing a pack. The Premium system continues unchanged, and Premium status can still be purchased with either real-world money or ingame currency. For more information about this change, please see this thread:
forum.albiononline.com/index.p…/104118-Free-to-Play-FAQ/
Improvements
- Moving between clusters within a city (main city, bank, marketplace, etc.) no longer requires a cooldown period
- Further performance improvements via optimization of nametags, mob health bars, veteran mob icons, and party target markers
Portal, Respawn, and Island Changes
Portal Changes
- Each of the Royal Cities (Fort Sterling, Thetford, Martlock, Bridgewatch, Lymehurst) gains an Outland portal of its own
- The existing portal exits in the Outlands are split between the cities in the following way:
- Caerleon retains all 4 Portal exits in Mercia and the easternmost Portal exit in Cumbria (Alderwood)
- Fort Sterling gets 2 Portal exits in Cumbria (Coombe Tor, Bootsuck Fen)
- Lymhurst gets 2 Portal exits between Cumbria and Anglia (Hotshadows Plain, Thistlecopse)
- Thetford gets 2 Portal exits in Eastern Anglia (Slickhag, Hanging Valley)
- Bridgewatch gets 2 Portal exits between Western and Eastern Anglia (Midgebite Fen, Deepwater Fen)
- Martlock gets 3 Portal exits in Western Anglia (Roostcliff, Browngrass Meadow, Blencathra)
- Using a portal will
- lock you to those city's portals (indefinitely, exceptions see below)
- lock you to that specific portal for 20 minutes
- You will lose your current lock if you return to the Royal Continent using any other city portal
- You will gain a city's portal lock if you return to the Royal Continent using that city's portal or when respawning there after death in the Outlands
Respawn Changes
- The ability to respawn "in nearest city" is replaced with an ability to respawn "in last visited city"
- The ability to respawn "at nearest territory" is removed, but you can set any territory tower as a home.
- You can still respawn at a home. However, when you've set a home, you will lose your home binding when you choose to respawn "in last visited city".
Special Island Move
- During a special transition period of one month, you will be able to move your personal and guild islands to a city of your choice
- Each island may only be moved a single time and the move is wasted if not used during this transition period
Guild Cost Changes
- Cost to found a guild: 25,000 Silver → 100,000 Silver
- Cost of a new guild island: 50,000 Silver → 75,000 Silver
Adventurer's Challenge Changes
- Free users can now complete the Daily Bonus and earn Challenge Points. However, they can only claim the weekly and monthly rewards after buying 30 days of Premium status AND having Premium status active.
- The Daily Bonus now grants a Tome of Insight to all players.
- Additionally, free players can get 10 Learning Points by completing the Daily Bonus, while Premium players continue to receive 20 Learning Points passively.
Additional Changes
- The "Show Effects" option has been removed from settings (default: on)
- Premium and Gold stats now appear on the Character Selection screen
- Changes to dungeon immunity:
- You cannot get a new "bubble" (immunity to damage and other effects) in dungeons within 60 seconds of last receiving the buff
- Dungeon immunity duration: 10s → 15s
- The Undead Knight's spell indication should now be easier to read
- Reward for "Not a Small Fish" tutorial quest was reduced from 2x T4 Royal Sigils → 1x T4 Royal Sigil
- Tier 7 Earth Elementals found in Randomized Dungeons now only have up to two charges of T7 Stone
Combat Balance Changes
Bows
- Auto-attack (all Bows):
- Attack Range: 11m → 13m
- Auto-attacks per second: 1 → 1.3
- Damage per Auto-attack: 29 → 23
- Piercing Arrows (Passive):
- Damage Reduction per Stack: 1% → 2%
- Attack Speed (Passive)
- Buff Duration: 3s → 5s
- Frost Shot (all Bows):
- Hit Delay: 0.2s → 0s
- Standtime: 0.2s → 0s
- Enchanted Quiver (regular Bow):
- Number of Arrows: 15 → 18
- Undead Arrows (Whispering Bow):
- Damage per Hit: 39.31 → 50.00
- Range Increase: 50% → 35%
- Duration: 10s → 8s
Crossbows
- Removed the Passive "Aggressive Caster"
- Added the New Passive "Well-Prepared"
- Every 4 activated spells, your Q-slot spell cooldown is instantly reset
- Auto Fire (all Crossbows)
- Shot interval: 0.5s → 0.3s
- Damage per Tick: 28.01 → 37.00
- Explosion Damage: 67.22 → 89.00
- Range: 11m → 13m
- Explosive Bolt (all Crossbows):
- Energy cost: 4 → 3.5
- Hitdelay: 0.5s → 0.4
- Standtime: 0.5s → 0.4
- Knockback Shot (all Crossbows):
- Now also increases Attack and Cast Speed by 50% for 4s
- Cooldown: 10s → 8s
- Knockback Distance: 5.27 → 10.00
- Damage: 41.13 → 62.00
- Hit Delay: 0.2s → 0.1s
- Standtime: 0.4s → 0.2s
- Snipeshot (regular Crossbow):
- Damage: 380.25 → 418.00
- Range: 15m → 16m
- Standtime: 0.6s → 0.4s
- Sweeping Bolt (Heavy Crossbow):
- Hit Delay: 0.4s → 0.3s
- Standtime: 1s → 0.7s
- Cooldown: 20s → 18s
Daggers
- Rapier Stabs (Bloodletter):
- Cooldown: 20s → 30s
- Hitting an enemy below 40% now also reduces all your cooldowns by 10s
Fire Staffs
- Contagious Fire (Infernal Staff):
- Damage per tick: 34.68 → 32.00
Holy Staffs
- Holy Beam (all Holy Staffs):
- Celestial Sphere (Redemption Staff):
- Heal per Tick: 80.00 → 90.00
Nature Staffs
- Reanimate (all Nature Staffs):
- Is now a channel instead of a cast ability
- Revitalizes an ally, restoring 60 health and 10 energy per second. The ability can be channeled up to 5 times. (15s Cooldown, each tick consumes 8 energy)
- Well of Life (Wild Staff):
Quarterstaffs
- Forceful Swing (all Quarterstaffs):
- Hurricane (Iron-Clad Staff):
Swords
- Mighty Blow (Broadsword):
- Spinning Blades (Dual Swords):
- Max Health Damage: 8% → 6%
Helmets
- Emergency Heal (Guardian Helmet):
- Displacement Immunity (Knight Helmet):
Fixes
- Graphical settings will now persist when logging out and back in
- [WINDOWS] Fullscreen is now Exclusive Fullscreen, and works only with Launcher 1.0.34.247 - switching between different fullscreen modes requires restart
- Players will now see their own name tag and health bar flash and change color when entering an unrestricted PvP area
- Respawning after dying during portal binding immunity in the Outlands now removes the binding as intended
- Fixed a bug that allowed looting of items from afar via teleport skills
- The Morgana Champion's spike spell now matches its indicator more closely
- Added missing mob shield to chests in several Randomized Dungeon templates
- Adjusted Realmgate and Hidden Entrance sounds
- Adjusted volumes of Fire and Cursed Staff spells and fixed missing sounds
- Numerous additional minor graphical, UI, localization, terrain, animation, and audio fixes
Posted by Eltharyon 4 years ago (Source)
I agree with
@Piddle - any perk that free to play gets should by default, be extended to the premium users.
In effect you do. If you no longer pay for premium, you will receive this perk as well. And if you continue to pay for premium (thank you very much!), you actually receive twice as much as free players and you don't have to work for it!
0 Comments