See what Thorn-Delwyn has to say about this topic.

Posted by Equartus 5 months ago

Misc:
  • Base Max Hitpoints: 1000 -> 1200
    (This increases the general hitpoints pool by 20%)
  • Base Movement Speed: 4.8 m/s -> 5.5 m/s
  • In Combat Duration: 30s -> 20s
@Retroman , if you will have free time , can you please explain why you decide to make this changes. It is very interesting . But i dont know how to react on it. Especially HP and MS boost. Why you want to increase the duration of fights, what was the reason?

Posted by Thorn-Delwyn 5 months ago (Source)

Zumzat wrote:

This paragraph is actually very controversial since equipment in this game gives absolute HP values and not relative.
Lets say I have following outfit: chest gives 400 hp, weapon, shoes and hood all give 200 hp each. Currently I have 1000+400+200*3 = 2000 total HP pool. With the changes in question implemented I would have 1200+400+200*3 = 2200 HP - this is not general hp pool increase by 20%.

So this really requires a clarification. Maybe SBI mean that these basic 200 HP will increase general HP pool across all tiers and all weapons/armors by 20% on average, but in such case anything that is above royal gvg ip cap will get much lower HP pool increase, around 10% or even less.
Bonus hitpoints on armor are derived from base hitpoints and item power. This means that bonus hitpoints on armor would increase by 20% as well.
For those interested the formula for hitpoints on gear:

Hitpoints on weapons on the other hand won't change.

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