See what Retroman has to say about this topic.

Posted by Retroman 2 years ago (Source)

Hey everyone,

I would like to ask your feedback and thoughts on a potential change to alliances.

We have been following your discussions about alliances and this has always been a very passionate discussion among the community. This is also something we have been discussing a lot and I would like to share with you how we would like to proceed.


First, our take on alliance in a nutshell:
We think some form of alliances are unavoidable. If we remove alliances form the game or cap the membership, the most organized guilds will still form non-aggression pacts (NAPs) outside of the game. These guilds would, in this case, have an unfair advantage over guilds with no NAPs. However, we have also heard your concerns and agree that our current system has the risk of forming just a few mega alliances, thus diminishing the impact of each individual guild.

Hence this proposed change to improve the situation in the long run:
  • Enable Friendly Fire between alliance members


Other than that, alliance and guild membership limits will stay untouched. But now all alliance members can be attacked any time. For guild members nothing changes, there will be no friendly fire between guilds.

Effects of this change:
  1. Large scale battles will likely turn into only guild vs guild battles. Since friendly fire will make it very challenging to form an army consisting of multiple guilds. Meaning on big fights like on reset day, each guild fights on its own. Additionally, this is also good for the game on a technical level. Because if the fights are usually between just two guilds and not between two alliances, the player numbers involved in a single battle go down on average, which will lead to better game performance during fights.
  2. On a political level, mega-alliances are less likely to form - because inviting too many guilds increases the chance of one (or more of them) turning against you. Alliances are more likely to be formed by a smaller amount of guilds who trust each other. Thus has the potential to lead to multiple smaller alliances, which offers more opposition.
  3. Lastly, with this change, we would adjust the matchmaking process in Crystal GvGs. So that alliance members will be able to face each other, leading to more fights.


Overall this change allows us to keep the management of your alliance through the in-game UI, while still reducing the likelihood of mega alliances forming.

It’s also important to note that we would first like to test this change for a limited time period of around 1 month. This should give us sufficient time to evaluate the results and your feedback before committing to such a change in the long-term.

We would also like to hear your thoughts on this proposal. Are you in favor of it? Or would you rather see a different change? Or do you think alliances are fine the way they are right now?

We will use the results of this poll and your feedback as one of the key factors in making our decision, so we encourage you to share your opinion with us.

Cheers,
Retro

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