Random Dungeons are supposed to be multilevel dungeons with the same limit to players entering them as normal clusters.
Even though they are instanced they behave very much the same as normal dungeons do for the time they exists.
This means a group in a random dungeon isn't safe from dungeon divers.
They also can't stay in a dungeon indefinitely but rather they have to travel the open world to find a new dungeon after finishing one.
Looking for a new random dungeon should take a group between 2 to 5 minutes of traversing the open world.
Our goal is to have the whole feature to be applicable for solo and raid dungeons also.