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Posted by PrintsKaspian 2 years ago

Lancelot Patch 9: Known Issues / Clarifications
  • Spirit Animal (Rampant Staff): The base heal value displayed in the skill description is incorrect - the number shown is actually the maximum heal value, i.e. when 10 players are affected. This is a localization issue, and will be fixed in a future update.
  • Offhand scaling clarification: Under the new scaling curve, some offhands will have increased stats, some will have decreased stats, and some will be relatively unchanged. As it is based on a larger Mastery range, this adjustment is NOT a bonus, and is instead more of a recalibration.
  • UPDATED - One-handed scaling also in effect: Along with offhands, one-handed weapons are also affected by the new scaling curve. As with offhands, some users will see slight stat increases, some will see slight decreases, and some will see no change. These changes may be more apparent (for both offhands and one-handed weapons) in IP-capped scenarios such as the Arena, Hellgates, Red-Zone GvGs, etc.
  • Red Zone GvG IP scaling clarification: Participants with up to 800 IP will not see any change. For participants above 800 IP, the amount by which they exceed 800 IP will only be 20% effective. This means, for example, that a player with 900 IP will have an effective Red Zone GvG IP of 820, a player with 1200 IP will have an effective Red Zone GvG IP of 880, and so on.

Posted by Retroman 2 years ago (Source)

PrintsKaspian wrote:


  • UPDATED - One-handed scaling also in effect: Along with offhands, one-handed weapons are also affected by the new scaling curve. As with offhands, some users will see slight stat increases, some will see slight decreases, and some will see no change. These changes may be more apparent (for both offhands and one-handed weapons) in IP-capped scenarios such as the Arena, Hellgates, Red-Zone GvGs, etc.

About the change to the one handed weapons:
Part of fixing the offhands was also fixing the scaling of one-handed weapons. Because they were not scaling correctly with the destiny board bonuses on live before this patch. This inconsistency was noticable if you compared a T4.3 to a T5.2 weapon. They would both have the same item power, but the T4.3 weapon would actually deal more damage. Due to this bug one-handed weapons where also not correctly scaled down in IP-capped zones. The higher in tier the one-handed weapon was the less impact this discrepancy was causing. But weapons in T4 with high masteries where getting more ability power than intended.

Sorry for the confusion we caused by not having it explicitly listed on the changelog. But with patch 9 we reworked the scaling to now correctly scale solely on item power. This is actually a bug fix. Especially on lower tiered weapons, the destiny board masteries were having more impact than intended. And of course we will closely watch how the meta on livenow evolves after all these changes, like this bug fix, the new offhand scaling and all the ability changes, and will continue to make adjustments in future patchs if we see items falling behind.

Cheers,
Retro

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