See what Retroman has to say about this topic.

Posted by Syndic 2 years ago

@Retroman

In reply to your post

You've made some good and deserved nerfs, however you have completely overlooked Soldier Armor and the quite frankly ridiculous impact it has on damage and CC duration. I sincerely hope you're still deciding on how to tweak this item without killing it off (it should still be viable!), otherwise I don't see any way to avoid forcing teams into a double-tank meta. With the current weapons its simply too strong to not pick for your team.

TL;DR

Don't make me level soldier armor ^^

Posted by Retroman 2 years ago (Source)

Syndic wrote:

@Retroman

In reply to your post

You've made some good and deserved nerfs, however you have completely overlooked Soldier Armor and the quite frankly ridiculous impact it has on damage and CC duration. I sincerely hope you're still deciding on how to tweak this item without killing it off (it should still be viable!), otherwise I don't see any way to avoid forcing teams into a double-tank meta. With the current weapons its simply too strong to not pick for your team.

TL;DR

Don't make me level soldier armor ^^
Ah, this item is actually on the list to be looked at. I will probably reduce the extra CC duration gained per stack. Because the base CC duration on this armor is already pretty high. Making fully stacked Soldier Armor CCs last forever. +the build can deal pretty good damage too.

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