See what Thorn-Delwyn has to say about this topic.

Posted by ZaZii 4 years ago


maybe not a "bug", but still needs adjustment.

The mastery-progression for capes/bags/siege-hammers is crap.
(tested with bags, according to descriptions it should be same for hammers and capes)

Without any masteries, crafting a bag would require something like 160 focus.
With 100 masteries, crafting a bag requires around 130 focus. (=reduction of around 18%)
That's a bad progression, considering other crafting goes from e.g. 10 to 0.6 (=reduction of like 94%)

Similar progression is for item-quality.
Other items with full masteries are like always 2nd quality+ with tons of excellent/masterpiece procs.
For bags, even with salad I get half of that as normal, other half as good.

Don't know whether it's intended, or whatever - but it it does make "mastering" those crafting-nodes pretty useless.

Posted by Thorn-Delwyn 3 years ago (Source)

We will address a number of these issues in one of the next patches (probably one that goes live in June).
The bug fixes for the missing bonuses for crafting of a number of artifact items should go live next week.
  • hammer, bag and cape crafting will get a specialization node
  • this node will take about three times as long to master compared to nodes with multiple specialization nodes
  • normal offhand crafting specialization nodes offer a higher bonus to the group to bring them inline with weapon nodes
  • all equipment crafting should have the same amount of bonuses if all relevant specialization nodes have been mastered

You must be logged in to an activated account to comment on dev posts.