GEAR CAPS for gvg must be implemented to reduce snowballing.
We added global soft gear caps a few updates back when we reduced IP jumps at high tiers by 40%.
Going further would make high end gear too weak in the open world - it may already be, due to risk vs reward.
What we could do is to undo the general IP soft cap mentioned above but in exchange introduce a seperate soft cap factor for 5v5 content (hell gates and GvGs).
This enables us to balance open world seperately from 5v5 encounters, allowing us to set the right values for both.
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