The current guard system is not quite doing what we want it to do. The job of guards is to protect portals between safe zones and PvP zones, preventing so-called “city camping” groups from being successful. However, as the current guards only attack one player at the time, it is still too easy for players to camp in groups at gates, instead of venturing into the world for PvP.
A new debuff has been added to the game: Outlaw.
Being an Outlaw is a nasty thing. For several minutes, your character will not be able to log out of the world of Albion, nor will you be able to enter safe zone and cities. On top of that, Outlaws are targeted by the new Guard Towers.
There are different ways to get this debuff, depending on where you are in Albion. If you are on a Royal Island, losing reputation will automatically grant you the Outlaw status. If you are in the Outlands, attacking a non-Outlaw or aiding an Outlaw you will get the debuff. This means you can be an Outlaw regardless of your reputation.
The existing Guard NPCs are now being aided by Guard Towers. These solid structures stand in between PvP zones and patrolled (green) zones, such as cities. Their one and only purpose is to protect the entrance from Outlaws, bombarding them with heavy artillery as soon as they are in sight. Their projectiles cannot miss and their damage is based on your maximum health pool, making sure you will lose a huge chunk of life.
Guard Towers have the ability to attack an unlimited amount of Outlaws. Their skilled archers will even hold back an entire army, if necessary! Outlaws are not only engaged by the Guard Towers, the ever-present Guards will also step in to enforce the Royal law.
Fortunately for Outlaws, the Guards and Guard Towers have a moral code. They have clearly defined areas of control and will never execute a downed target. But beware…your fellow players might not be as forgiving!
What do you think of these upcoming changes? Let us know in the comments below!