Our newest Dev Talk is here, featuring Game Director Robin Henkys broadcasting from the brand-new Albion Online video studio! This new home for Albion's video content will streamline our filming process, allowing us to bring you Dev Talks more frequently. It's been awhile since our last Roadmap Update, and now we can reveal further details of two major upcoming features: War Gloves and HQ Hideouts.
Note that the above video includes subtitles for all nine of our supported languages – and as always, if you prefer a written summary, read on!
War Gloves are an entirely new weapon line, featuring:
These weapons excel at engaging an enemy and then keeping them engaged, dealing damage at the same time.
Headquarters Hideouts, AKA HQ Hideouts, are still early in development, but we’re very excited about the changes they will bring. We believe Albion to be best and most exciting when many small groups are competing for power in the Outlands, but the current Hideout system is controlled by large powerful groups, forcing players to consolidate or pay tribute.
Features of HQ Hideouts:
Once created, the Headquarters status will need to be maintained. The upcoming open-world Vortex Power System has been extended to include Hideout Power Cores, which are required to make sure an HQ Hideout stays invulnerable. The required level of power depends on the quality of the region, with Hideouts deeper in the Outlands requiring significantly more power. Attackers can take advantage of this by preventing Power Cores from reaching the HQ, causing it to lose invulnerability eventually.
Other features of HQ Hideouts and general Hideout changes:
HQ Hideouts require guilds to collect enough Season Points by the end of a Guild Season. Thus, the current season will be followed by a shortened season before the launch of the next update:
This gives us sufficient time to finish these new features while giving guilds the opportunity to earn their right to an HQ Hideout.
Stay tuned for more Dev Talks coming soon – thanks for watching!