Lands Awakened arrives November 24, bringing major open-world features, Guild Season changes, and more. In our newest Dev Talk, Robin Henkys discusses Hideout Power Cores and Headquarters Hideouts, two related features that will shake up guild warfare and open-world PvP.
Prefer a written summary? Read on...
Hideout Power Cores
New capturable open-world objective
Spawn anywhere in the Outlands in shielded state
While shielded, marked on local map but cannot be interacted with
After a short period, the shielding ends, allowing players on foot to pick up and carry the Power Core
If player is killed or drops the core, it remains for several minutes before dissipating
Capturing Power Cores:
Can be captured at a Hideout owned by the capturing player's guild
Increases the Hideout’s power level, which increases its crafting bonuses
Additionally, entering owned Hideouts set as "Home" grants temporary Fame buff (based on Hideout power level) in the Outlands
Further Details
Beyond Hideout rewards, players in parties capturing Power Cores receive significant Might and Favor
Cores spawn in varying strengths:
Weaker: unlock sooner, less Power
Stronger: visible further, longer shielding times, significant power boosts
Overall, Power Cores appear more frequently and with less warning than Energy Vortices, allowing smaller groups to claim them easier
Headquarters Hideouts
Qualifying guilds can declare a Hideout "Headquarters" (HQ)
Invulnerable to attack if properly powered
Two downsides:
Only accessible by owning guild
Must be maintained
Establishing HQ Hideouts
Must earn sufficient Season Points in previous season to qualify
Higher points earned unlocks better region Tier / Quality (e.g. 40,000 Energy Surge Season Points unlocks up to Tier 7 / Quality 3)
Once per season, a Hideout construction site can be protected:
Site placement follows usual restrictions
After 20 minutes (NOTE: the video states 15 minutes, which is incorrect), it can be made invulnerable for the remainder of construction, turning it into an HQ
Boost also provides some starting Power
Maintenance
If HQ's Power falls below required amount at start of battle time, it becomes vulnerable
Preventable if owning guild captures Power Cores
Power required depends on zone Quality
High Power drains quicker, making it harder to maintain HQs in high-Quality regions
To assist maintenance, Power from cores is increased by 50% in HQs
Hideouts lose HQ status if the owners don't meet region requirements at season's end
Damaged HQs are vulnerable until fully restored
Conclusion
Earning and maintaining HQ Hideouts is no easy task, but being protected from attack allows guilds to make their own choices and forge their own destiny in Albion. (Note: HQs will be added to the Roads of Avalon in a later update; until then, Power Cores cannot be taken through the Roads.)
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