In our last Dev Talk, Game Director Robin Henkys presented the Mists, a massive new feature release coming with the Beyond the Veil update on November 21. In our newest video, Environment Artists Johannes Geier and Maria Perakis take a closer look at Brecilien, the mystical "City in the Mists":
A New City
Brecilien takes its name from the forest surrounding it
Serves as a safe haven for those lost in the Mists or who willingly choose to make it their home
Built on the ruins of an abandoned Avalonian settlement
Fusion of wilderness and magic creates a symbiotic relationship between the forest, the wisps, and the ancient Avalonian architecture
Position is constantly changing
Reaching it for the first time is its own challenge
Further Explorations
Once inside, the city has a new mystical environment resembling the Mists
Includes new music as well (as do the Mists themselves)
Many of the same amenities as other cities in Albion
Own crafting specialties, shops, and city plots
Includes all-new Player Islands:
New aesthetic, but identical in price and function to traditional Player Islands
Same purchasing requirements, but can be owned alongside Royal Continent islands
For this reason, upgrade levels between Brecilien/Royal islands aren’t shared, and abandoning a Royal island does not give a head start in Brecilien
A New Travel Hub
Allows direct access to the Roads of Avalon and the Mists
Roads of Avalon:
Chooses a random Roads zone
When a party member goes through it binds itself to the destination, allowing up to four other party members to join
Only bound for a limited time
Members who join the group after the binding is in place cannot use it
The Mists:
Allows access to any available Mists mode (solo nonlethal, solo lethal, duo lethal)
Entrance can be used at any time, but has a cooldown to discourage "rerolling" location
Gives access to common Mists regions; higher-value regions require Wisps in the open world or the Mists
Surrounding Areas
Four permanent regions just outside the city
Minimal resources can be found
Primarily there so players can access Randomized/Corrupted Dungeons and Hellgates
These regions aren’t protected by the city and players can be attacked, though protections exist:
Invisibility shrines as in Portal Towns
Several ways to re-enter: same exit previously used, OR additional portals
Two other exits linked to other regions around the city
Total of six ways to avoid attacks
Finally, attacking unflagged players results in reputation loss
Wisps of Brecilien
Brecilien's Wisps are skeptical of outsiders, but players may be able to earn their respect
Value of this respect is currently unknown
However, the locals speak of a leader who left the city and may return, shedding more light on this mystery
Beyond the Veil launches November 21; stay tuned for one more Dev Talk on Fey Armor and Pristine Resources.
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