Being a member of a guild is one of the most rewarding parts of Albion Online. Grouping up, engaging in warfare, and conquering your own piece of Albion is all a part of the rich tapestry of the game. In this video, we'll cover all the basics of Guild Seasons, or you can read on for a summary.
In Albion, warfare between guilds takes place during Guild Seasons. While a season is active, guilds can earn points to compete on the season leaderboard, allowing them to measure themselves against other guilds and compete for a variety of different rewards. These rewards range from basic avatars and avatar rings all the way to Crystal Battle Mounts, 90-day Fame buffs, and even a statue honoring your guild in town!
The ranking tiers are as follows:
Crystal: 250,000 Season Points
Gold: 80,000 Season Points
Silver: 25,000 Season Points
Bronze: 7,500 Season Points
Iron: 1,000 Season Points
There are set rewards for each rank, as well as special rewards for the top 5 guilds of the season. (You can check out the specific rewards here).
Note: In order to receive the rewards a guild has earned in a season, you must be a member of the guild for 75% of the season and also have Premium active when the season ends.
Seasons consist of three sections, starting with and separated by Invasion Days. On Invasion Days, all Outlands territories lose their owners and are available to claim at one of two times based on their primetimes:
EU Territories (12,15,18 and 21 UTC) are available to claim at 18:00 UTC on Saturday
NA Territories (00, 03 and 05 UTC) are available to claim at 01:00 UTC on Sunday
There are two further Invasion Days each season, and the final portion of the season rewards double points for all open world activities (territories, castles, etc).
Earning Points For Your Guild
Even alone, you can help your guild progress in the rankings. As you earn keys towards your Adventurer’s Challenge, these will also credit your Guild Challenge (excluding the 50,000 point daily bonus). Guild Challenges have 100 increasingly difficult levels with each one awarding Season Points.
Mage Raids: Raiding territories not owned by your alliance and killing Siphoning Mages steals Season Points from the guild that owns the territory. BEWARE: the guild will be notified the mages are under and attack and may come to defend them. The mages themselves also have a number of combat skills that you will need to be prepared for. Siphoning Mages generate more points the closer they are to the center of the Outlands.
PvE: World Bosses (in zones marked on the map) and major bosses in Outlands static dungeons also give Season Points. As with mages and territories, the bosses nearer the center of the Outlands are worth more.
Castle Outposts: Outlands Castle Outposts generate points every three hours for the guild that owns them. Bring demolition hammers, break down the doors and defeat the guards to claim them for your own!
Large forces can conquer territories and castles to gain Season Points.
Territories: see next section.
Castles: these major objectives score points 4 times per day (0:00, 6:00, 12:00, and 18:00 UTC). The guild that owns the castle will receive points when the timer hits. Castles nearer the center of the Outlands are worth more points than those on the outer edge.
Territories and Season Points
Outlands territories have a number of mechanics to generate season points for both the guild holding them and hostile forces:
The primary mechanic is the Siphoning Mages that spawn on a tower. Up to 4 can be spawned at once and they will continuously generate Season Points (current/max points visible via the worldmap).
If 4 mages are kept alive for a full 24 hour period, the guild earns full points. If enemies raid and kill mages, less points will be earned.
Mages can also be made to generate more points and made more powerful by leveling the tower up through Crystal League matches. Points are paid out to the owning guild at the beginning of the territory's timer.
As you move towards the center of the Outlands, towers become more valuable but also have an additional mechanic known as points storage. This only applies to territories above a certain value (distance from the outer ring).
When these territories earn points, the listed percentage (ranging from 10-35%) is put into storage instead of paid out to the guild.
Stored points are paid in full to the guild owning the territory on the next invasion day or season end. If the territory is conquered by another guild before this happens, the new owner immediately receives 10% of points stored, and another 10% are lost.
Crystal League Matches and Season Points
Guilds can earn Season Points via 5v5 or 20v20 Crystal League Battles. The higher the match level, the more points it gives. The total available points are split between the winners and losers based on final score, with the winning team receiving all points if they win by a large enough margin.
The following points are available per player, per match for Crystal League matches:
Level 1: 1 Point
Level 2: 5 Points
Level 3: 15 Points
Level 4: 40 Points
Level 5: 100 Points
Level 6: 250 Points
Level 7: 600 Points
Level 8: 1600 Points
Level 9: 5000 Points
Level 1: 5 Points
Level 2: 10 Points
Level 3: 15 Points
Level 4: 60 Points
Level 5: 200 Points
Level 6: 750 Points
Level 7: 2500 Points
Because the points are on a per-player basis, a team does not need to consist of one guild's members. Mixed teams can score points for their individual guilds, but uniting under one banner can generate a lot of points for that guild. To prevent guilds from simply amassing Crystal League teams and ignoring open-world content, there is a maximum limit to the Crystal League points a guild can earn in a day (for both 5v5 and 20v20).
Alliances and Season Points
Being allied with other guilds can bring additional strength and support but comes with some downsides.
Firstly, you will have to split a share of the season points you earn with the rest of your allies: 50% of the points goes to the guild that scored them, the other 50% is split between ALL members of the alliance, INCLUDING the guild that scored them.
Example 1: Guild A is allied only with Guild B. If Guild A earns 100 points, they get 75 (50 for their own half, 25 for their share of the alliance split). Guild B receives 25 points.
Example 2: Guild A is allied with Guilds B, C, D and E. If Guild A earns 100 points, they get 60 (50 for their own half, 10 for their share of the alliance split). Guilds B, C, D and E get 10 points each.
There are also penalties for Alliances who own more than 10 territories: they will lose some Siphoned Energy (but not Season Points), and even start to lose a percentage of Fame and Silver gain if they pass 20 territories.
Hopefully this guide has given you a solid overview of the mechanics of guild seasons, and some ideas as to how you can score points for your guild. Thanks for watching!