Skirmishes in a Hellgate, huge battles in the open world or a selected group of players defending their guild’s territory in a GvG… These are all well-known parts of the PvP in Albion, but there is another kind of PvP that is often forgotten: surprise attacks in the open world, more commonly known as ganking. Veton, guild leader of Grief and a player that has specialized himself in the art of ganking, has agreed to share his current build for Galahad with us. Gatherers, watch you back!
“Every Beta and after every balance change, I try to find the build that works best in a one-on-one situation or for any kind of ganking,” Veton starts out. “After the recent nerf Galahad brought to ganking in general, I had to completely start from the very scratch but together with Benedict, one of my guildmates, I came up with the perfect solution: The Double Bladed Staff Assassin!”
This build’s extremely high mobility combined with great crowd control abilities not only allow for easy solo attacks on single targets or small groups but also render you nearly unkillable in case you have to outrun your victim’s reinforcement or a suddenly appearing zerg. Even mounted players are not able to escape this build, which makes it the perfect gathering build for people that don’t like to gather themselves.
Due to its high specialization for short fights and its reliance on a surprise effect to catch people of guard, the Double Bladed Staff Assassin cannot compete once a group skirmish starts. It is highly recommended to use a different build if you prefer team fights over solo ganking. Nonetheless, the huge amount of crowd control abilities make it more useful in a team fight than most other scouting and pure mobility builds.
Double Bladed Staff
Deal damage to your target, and slow them slightly for a few seconds. This effect stacks up, and after collecting the third stack you will stun the target while consuming all charges.
Increases your movement speed for a short time and your next auto attack will stun your enemy.
Charges toward an area, dealing damage to all enemies in a 5m radius on impact. Damaged enemies will also be slowed.
Passive: Stunning Strike
Every five normal attacks, your attack stuns your target.
The Double Bladed Staff combines crowd control and mobility in a single weapon and both are extremely important for any of your ganks. Two out of three active abilities can stun your target while the last is a huge gap closer combined with a very potent slow. The passive adds in another possible stun. Combined with your Mage Cowl, these skills allow you to easily dismount your victim from any mount except an Armored Horse.
Helmet: Mage Cowl
Your next auto attack will poison your target, damaging them over the next few seconds.
Increases your damage and heal power.
Using Stun Run instead of Empowered Slam or Heavy Cleave reduces your overall damage output in favor of crowd control. This is where the Mage Cowl comes in, as it increases your burst damage greatly at the cost of nothing, leaving more energy for your Double Bladed Staff.
Chest: Assassin Jacket
Turn invisible for a short period of time. Your first attack out of invisibility will deal increased damage, the longer you stay invisible the higher the damage buff. Attacking or casting breaks the invisibility. You will also become visible if you move too far away from the activation spot.
Passive: Quick Thinker (Tier 5+)
Reduces all cooldown times.
Ambush is your life insurance when fighting against multiple targets or an attack doesn’t turn out as planned. Use it to dodge abilities in the middle of a fight or hide from unexpected reinforcements while you wait for your mobility skills to go off cooldown.
Quick Thinker as passive makes sure that your mobility and crowd control abilities are up as often as possible.
Boots: Assassin Shoes
Greatly increases your movement speed for 10 seconds.
Passive: Quick Thinker (Tier 6+)
Reduces all cooldown times.
Run provides you with an extremely long movement speed boost that does not break when using abilities. Combined with the slow of Overpower you can throw every skill you have at your running target, mounted or on foot.
In order to ensure your cooldowns being as short as possible, Quick Thinker is picked as a passive here as well.
Increases your casting speed and your cooldown reduction.
Major Healing Potion
Regenerates a percentage of your total health over time.
The more cooldown reduction you have, the more often you can use your mobility and crowd control abilities and the more successful ganks you will have. Following that simple logic, picking Omelette as your food to go is a no-brainer. As most of your fights will be solo and the build does not feature a healing skill the Healing Potion is the obvious choice to keep you healthy.
When encountering a mounted victim, your top priority is to dismount them as quickly as possible but you cannot spam your skills mindlessly. Your Bladed Staff’s passive provides you with a free stun every few auto hits so make sure you do not only use your skills but weave in auto attacks as well.
To approach a mounted enemy simply ride on top of them then dismount and auto attack them. This will remove their gallop. Next, pop your Poison and start to cycle through your skills. Never use a stun while your target is still stunned and count your auto hits to know when your next passive stun will trigger.
While fighting in an unscouted area, keep at least one of your movement skills or Ambush as a reserve. You never know if your victim has friends in the area and you want to make sure you can escape any possible counterattack.
Always keep in mind that your Double Bladed Staff is an energy-hungry beast. This means your time is limited once you have engaged your victim. In case your target is rotating through one defensive ability after another, make sure to manage your energy consumption.
This build was created for solo ganks or ganks on small groups. It is not designed for hero plays or a fair battle! If the odds are against you, e.g. reinforcements are arriving, use your high mobility to disengage into the woods. Heal yourself and decide if you want to go for the kill again or if you want to look for a more appropriate target.
Last but not least: a trick that greatly improves your chasing-capabilities if a victim has escaped from your field of view. As long as they are still set as your target, a single press on your Concussive Blow or your Attack Current Target hotkey (basic bind: space) will result in your character running after them. The range before you lose your target is huge!
What is your experience with ganking? Do you agree with Veton's choices or do you use an even deadlier setup? Let us know in the comments below or on our forums!
Want your build to be featured on the Albion Online website? Contact UrzakeFrostgard via the forums or on Discord (UrzaKeFrostgard#5431).