Did you know that every weapon now has multiple passive spells to choose from? Find out all about them here!

A Look at the New Weapon Passives

This news article was automatically parsed from the official Albion Online website.

Posted by Enya (Source)

With the release of Final Beta, the passive spell system has been completely overhauled! Now every single weapon has a total of four passives to choose from, each deeply embedded in the weapon’s playstyle and giving you even more freedom in your build.

Want to know the current passives in game? Here is an overview of every weapon passive spell, as well as which weapons you can find them on and at starting from which tier the spell is unlocked.

Adrenaline Driven Charity

Every 4 activated spells, your heals become stronger.

Found on: Nature Staff (Tier 5), Holy Staff (Tier 3)

Aggressive Caster

Every 4 activated spells, you gain a cast speed buff.

Found on: Fire staff (Tier 3), Crossbow (Tier 4), Frost Staff (Tier 5), Holy Staff (Tier 3)

Aggressive Rush

Every 4 normal attacks, all your damage gets increased.

Found on: Dagger (Tier 7), Spear (Tier 5), Axe (Tier 7), Bow (Tier 5)

Attack Speed

Every 6 normal attacks, you gain an Attack Speed bonus.

Found on: Dagger (Tier 4), Spear (Tier 7), Bow (Tier 7)

Burn

Every normal attack sets the enemy on fire, dealing additional damage per second.

Found on: Fire Staff (Tier 2)

Calmness

Every 5 activated spells, you resistances are increased.

Found on: Arcane Staff (Tier 3), Nature Staff (Tier 3)

Deep Cuts

Every 4 normal attacks, you inflict a bleeding wound on the enemy, causing additional damage per second.

Found on: Dagger (Tier 4), Axe (Tier 3), Sword (Tier 2)

Dreadladen Fighting

Every 4 normal attacks, your Crowd Control effects are increased.

Found on: Quarterstaff (Tier 5), Hammer (Tier 4), Mace (Tier 7)

Energetic

Every normal attack, you restore energy.

Found on: Fire Staff (Tier 5), Cursed Staff (Tier 7), Crossbow (Tier 5), Frost Staff (Tier 4), Bow (Tier 3), Arcane Staff (Tier 3), Nature Staff (Tier 3), Holy Staff (Tier 7)

Forceful Bolts

Every 3 normal attacks, your attack will knock the enemy away and interrupt their spell casting.

Found on: Crossbow (Tier 4)

Frost

Every 3 normal attacks, your attack will root the enemy.

Found on: Frost Staff (Tier 4)

Furious

Every 5 activated spells, all your damage gets increased.

Found on: Fire Staff (Tier 7), Cursed Staff (Tier 4), Crossbow (Tier 7), Frost Staff (Tier 7)

Hit & Run

Every 4 activated spells, your movement speed is increased.

Found on: Nature Staff (Tier 7), Cursed Staff (Tier 5)

Hush

Every 5 activated spells, your next normal attack will silence the enemy.

Found on: Arcane Staff (Tier 5)

Increased Defense

Every 5 normal attacks, your resistances are increased.

Found on: Axe (Tier 5), Sword (Tier 7)

Life Leech

Every normal attack, you restore health.

Found on: Dagger (Tier 5), Spear (Tier 3), Axe (Tier 3), Sword (Tier 5), Quarterstaff (Tier 7), Hammer (Tier 5), Mace (Tier 3), Cursed Staff (Tier 4)

Magic Force

Every 6 activated spells, your next normal attack will knock the enemy away and interrupt their spell casting.

Found on: Arcane Staff (Tier 7), Holy Staff (Tier 5)

Slow Poison

Every normal attacks slows your enemy.

Found on: Spear (Tier 3), Bow (Tier 2)

Stunning Strike

Every 5 normal attacks, your attack stuns the enemy.

Found on: Quarterstaff (Tier 4), Hammer (Tier 7), Mace (Tier 5)

Temporary Threat Bonus

Your threat generation is increased every normal attack.

Found on: Sword (Tier 3), Quarterstaff (Tier 4), Hammer (Tier 4), Mace (Tier 3)

What do you think of these new passives? Which ones will you use? Let us know in the comments below!

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